Ah yes, the sound driver build(s) you debuted in Super Famicompo 3! Oh, and
this little project of yours from C3 Summer 2020 is directly linked to this, as that was presumably the very beginning of your journey. I caught it via a sound driver signature lookup.
This sounds more interesting as some insertion for a Fire Emblem: Monshou no Nazo hack project, but I still congratulate you on your reveal! I actually knew about the project (keeping it a secret), but I dropped out in the long run because of my work with AddmusicKFF (combined with me feeling like this is the equivalent of inserting a different sound driver into the game, which means the entire thing has to be adapted for a brand new protocol, or the sound driver itself has to be modified for the original protocol).
Although at least I find this understandable... I think of AddmusicM and Addmusic405 when music was being submitted for both of these, except unlike the two having the same base, this particular scenario would be between two completely different N-SPC variants (the VCMD IDs don't even match!). I will admit I'm already dealing with a massive amount of getting things tied together just to get things working consistently, including proper restorations of the older AddmusicM and Addmusic405 songs. Plus, memory strip shortages (as well as memory constraints in general, since I have to keep optimizing the code repeatedly) are the main reason why some of the new features have not made their way into AddmusicK, as I have had to do massive fixes to a variety of bugs and problems, as well as replicating original behavior. I
highly recommend preparing some dynamic compilation flags, 'lest you run into memory constraints caused by feature creep. In my case, I limited the amount of new stuff SPC-side to add in because of this problem, and I need to actually generate these on the fly when we get there if they need to be forced on.
To put things simply... I'm sensing a split between my own fork (AddmusicKFF, of which AddmusicK 1.0.9 is being prepared off of it) and AddMusicFR, probably caused initially by AddmusicK itself mostly not really being maintained for several years other than a few minor fixes here and there (the original developer last worked on it with version 1.0.2 to my knowledge, and I showed up on 1.0.7, with me working on a 1.0.9, which is taking a long time due to the massive number of fixes that I'm doing on it).