This is a project I kept under the radar for almost two years because I intended on surprise-dropping a demo out of nowhere for the last few C3's. Since I don't really SMW hack a whole lot (or at all really) these days and have almost no sense of level design philosophy whatsoever, I figured I'm just gonna spill it all right here and now. Fuck it. It supposed to be the branded as the "first" Mario game ever (requires some suspension of disbelief obviously), while taking place right before the events of this dead hack of mine (that I don't mind linking here cause no one remembers it anyway).
I probably won't finish it. ¯\_(ツ)_/¯
Level 1-1 and its evolution.



Hammer brother redesign. (SMB1 to the left, mine to the right)

Castle level with its beautifully glitched out enemies.

Another section of the same castle level.

Some other level.

Whatever the fuck this is with its unpolished palettes.

This place ig.


Okay, have a great day, sisters!
My layout has removed you.
I probably won't finish it. ¯\_(ツ)_/¯
Level 1-1 and its evolution.



Hammer brother redesign. (SMB1 to the left, mine to the right)

Castle level with its beautifully glitched out enemies.

Another section of the same castle level.

Some other level.

Whatever the fuck this is with its unpolished palettes.

This place ig.

Okay, have a great day, sisters!
My layout has removed you.