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$7E1491, $7E14EC, $7E14F8 by System
Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E1491, $7E14EC, $7E14F8 by System
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Address Length Type Description Submitter
$7E1491 1 byte Sprites Amount of pixels on the X/Y axis a sprite has moved in the current frame. It is set after every call to update sprite position based on speed, and the routine that updates both X/Y position based on speed will leave $7E:1491 with the movement on the X axis in this address. Very often used for rideable sprites as this address can be added to the player position to move the player in tandem with the sprite. System
Address Length Type Description Submitter
$7E14EC 12 bytes Sprites Accumulating fraction bits for fixed point sprite Y speed. System
Address Length Type Description Submitter
$7E14F8 12 bytes Sprites Accumulating fraction bits for fixed point sprite X speed. System
Updates submitted.
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Forum Index - Valley of Bowser - Moderation Questions - RAM Map - $7E1491, $7E14EC, $7E14F8 by System

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