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Donald Duck's Magical Hat - Time Attack Go! Go! by Natsuz2
Forum Index - Valley of Bowser - Moderation Questions - Graphics - Donald Duck's Magical Hat - Time Attack Go! Go! by Natsuz2
Pages: « 1 » Link
File Name: Donald Duck's Magical Hat - Time Attack Go! Go!
Submitted: by Natsuz2
Authors: Natsuz2
Type: Ripped
Purpose: Background
Slots Used: BG2
Palette Row(s) Used: 0, 1
Description: this background belongs to one of donald duck's early stages,

it's the audience of a circus the original background has some people in the audience but I decided not to put it because I would need to do an ExAnimation, and at the moment I will leave it like that because I still don't know how to do an ExAnimation in Background



- this background is using the 0,9 and 1,9 palettes yes I know they are from the status bar but I didn't change anything about them I just used the black in them to fill the background with black they remain unchanged



- palette 0,9 and 1,9 are not included in the .pal file because these two palettes are vanillas and should remain unchanged but as I said before the background takes advantage of the black that is in these two palettes



- this background is placed in BG2 I don't see many combinations with vanilla graphics but I think it has good combinations
Tags: circus
Screenshots:

I have to reject this graphic due to the fact that palettes aren't well optimized.

Be careful about using palette 0 and 1, because they are used for layer 3 backgrounds and for the vanilla status bar. Try to experiment more with the Bitmap Pasting function from Lunar Magic. You could use palette 3 and 5 for backgrounds that take too much color. Also, the rip is a bit inaccurate, as the lights are more brighter in the original game. I suggest using the zoom function of Bitmap Pasting. By clicking CTRL and +, you can take a closer look at how the rip looks.

Also, read carefully the rejection logs that Ayami wrote about your previous rejected rips. You're repeating the same mistakes over and over again. Please take a bit of time to familiarize yourself with ripping graphics. Or ask for help in the SMWC Discord, in the #graphics channel. Do not be afraid of asking for help if you have any troubles.

If you plan to rerip this, you don't need to rip the crowd in the background, but make sure to optimize your palettes.

And lastly, since the game was never localized, not even got Game Boy Advance port releases, like The Disney's Magical Quest series, please keep the name as it is in japanese.

--------------------
File Name: Donald Duck no Mahou no Boushi (SNES) - Time attack Go! Go!
Submitted: by Natsuz2
Authors: Natsuz2
Type: Ripped
Purpose: Background
Slots Used: BG2
Palette Row(s) Used: 0, 3
Description: this background is from one of the levels from the beginning of the game Donald Duck no Mahou no Boushi the name of the level in english is time attack Go! Go! It's a simple background but I think it's very beautiful

- I'm using the 0.9 palette without changing it, just using the black in it to fill the background
Tags: carnival
Screenshots:

Very close attempt, but I'll have to reject this graphic once again.

While palette organization looks good, there's some mistakes involving the accuracy of the rip. I'll show you some screenshots so you can rip it a bit better. The most common issue is the lack of one tone of the black / purple-ish color, which compromises the shading of the metal objects and structure of the stadium-like background. These images are very big, so I'll link them below.

Original 1
Ripped 1 (Your version)
Original 2
Ripped 2 (Your version)


You're in the right way. Once you fix the issue of important colors missing in the background, I can accept it.
Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - Graphics - Donald Duck's Magical Hat - Time Attack Go! Go! by Natsuz2

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