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Wiggler Unrestrictor v1.0 by lx5
Forum Index - Valley of Bowser - Moderation Questions - Patches - Wiggler Unrestrictor v1.0 by lx5
Pages: « 1 » Link
File Name: Wiggler Unrestrictor v1.0
Submitted: by lx5
Authors: lx5
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch lets the user decide how many wigglers are supported on screen at any given time. It also makes them not reliant on sprite header 0A in order to work, meaning that you could use them with NMSTL or SA-1 Pack without issues.

Small, uninteresting note for SA-1 Pack users: The header feature is going to be added by default in future SA-1 Pack versions (1.41), unless you want to modify the wiggler limit you can ignore this patch.
Tags: wiggler
Tested with:
- Lunar Magic 3.31
- SA-1 Pack 1.40
- Snes9x 1.60, Bsnes-plus 05
- Asar 1.81

Rejecting this due to a bug when you set !wiggler_amount to 5 or greater. Returning with an index of at least 4 to the main routine will cause it to read past the ends of the tables at $02EFEA and 02EFEE, causing the wiggler to use an unintended block of RAM as the segment buffer. In particular, setting a max of 6 wigglers (on lorom) will hit Map16 data, and using a long enough level will cause something like

to appear.

Other than that, everything looked okay. Changing sprite header worked well, which is certainly nice to be able to do.
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Forum Index - Valley of Bowser - Moderation Questions - Patches - Wiggler Unrestrictor v1.0 by lx5

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