For the creators/players that prefer traditional/casual dificulty hacks what keeps you away from liking kaizo hacks? what traditional hacks usually offers over them? what improvements could be done for you to enjoy them despite their dificulty?
And for the players that prefer kaizo hacks what keeps you away from liking traditional dificulty hacks? and what are the advantages of making/playing kaizo over a traditional hack? what improvements could be done on a traditional hack for you to enjoy them more?
EDIT: This topic is not meant to be a discussion or a dispute over which is better, its more like a exchange of information on what one style could learn from the other and vice versa.
As a player I prefer Traditional hacks because of the curve of dificulty and the lack of "troll obstacles", you always receive a fair challenge and a well designed game teaches the player all he needs to know by the time the player reaches the end and attempt his most dificulty challenges.
Now outside of hacks I can give an example of a game that basically has the "kaizo" dificulty but does these two things right and that game is Celeste, it dont start exactly on a kaizo dificulty of challenge but it does eventually ramp up to that, however during the course of the game it slowly ramps up to builds the player's skills and teaches him everything he will need to know for the brutal challenges that will come eventually.
As a creator I prefer them because of acessibility for more players to enjoy the hack and not everyone will have the skill needed for a kaizo hack, however recently I have been curious on creating a "rage game styled" hack myself with inspiration on games like Celeste and Super Meat boy.