Kaizo is fairly new to me, but i immediately fell i love with the tech, the vast limitlessness of tech. And maybe its that, the knowledge of tech itself, and beeing able to execute, if it be a wallclip throu infinity or a regrab. And in that regard, i do maybe get on the kaizo side, but what would kaizo be without standard.
Vanilla SMW is what Ive grown up with, the game that just keeps on giving and giving. On these usually grand vast platform is where all the tech is/got discovered.
As a spectator I`m a sucker for awesome executed gameplay, and if your a well driven player, no matter ifits Kaizo or Standard, If i see Jump Man do that controlled executed jump, im all in.
As level creating goes, i theorise that its way harder making an easy standard level than a eazy kaizo level, and i cant quite put my finger on it why.
But take a level as O.G Tubular, a level i known ive beaten for manymanymany years ago, and rediscovered just a couple of weeks seeing the madmen execute this level without cape or blue yoshi (or inteded strat P ballon, a very good challenge)
No way in hell ive beaten that without flying, i couldnt even remember the level, and there you have like, maybe the "easiest" level in the world and the ultimate challenge , all in one, gotta love it.
It took 30 years to get to this point, i see an ebb and flow movement, Standard being total freedom exploration, where Kaizo narrowes it down and crystallizes it. We can always find kaizo in standard, but never standard in kaizo(i dont know if i meant that, i just thought it sounded cool
)....or something like that....give it 30 more years now with tech exploration from all the chocolate goodies we have now, I can already say I`m looking forward