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Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so unless you apply this fix, plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
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The Adventures of Batman & Robin (SNES) - Perchance to Scream (Rooftops) by Natsuz2
Forum Index - Valley of Bowser - Moderation Questions - Graphics - The Adventures of Batman & Robin (SNES) - Perchance to Scream (Rooftops) by Natsuz2
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File Name: The Adventures of Batman & Robin (SNES) - Perchance to Scream (Rooftops)
Submitted: by Natsuz2
Obsoletes: The Adventures of Batman & Robin (SNES) - Perchance to Scream (Rooftops)
Authors: Natsuz2
Type: Ripped
Purpose: Background, Layer 3
Slots Used: BG2, LG4
Palette Row(s) Used: 0, 1
Description: this background appears on stage 6 of Adventures of Batman & Robin (SNES) after batman passes some areas he climbs to the top of a building there this background appears



- in the .zip file there is a .asm file that is the gradient that accompanies the background



- remember that the gradient replaces the back area lap that in the sample level is in the vanilla color of level 105 of SMW



- I redid the background layer 2 graphic



- I added this graphic as a layer 3 option too
Tags: city
Screenshots:

I'll have to reject this update due for the layer 3 version of the background not working as it should.

Please review your files carefully before submitting, because this was the result I got after inserting it in the sample level:

Pages: « 1 » Link
Forum Index - Valley of Bowser - Moderation Questions - Graphics - The Adventures of Batman & Robin (SNES) - Perchance to Scream (Rooftops) by Natsuz2

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