I'm rejecting this graphic due to the lack of optimization.
First, there's a lot of duplicate and mirrored tiles in the bin files. Make sure to not have any repeated tiles when making a graphic file, because graphic space is valuable for SMW Hackers. What if somebody else wants to combine these graphics with something else?
Map 16 contains two empty spots for no good reason.
Sample level does not include all the ripped objects.
ExAnimation slots are badly optimized. I recommend checking the ExAnimation tutorial found there so you can understand a bit of the basics. Be aware that more ExAnimations = more processing. You could use fewer slots and use more lines to achieve the same effect.
This post also provides a good explanation of how ExAnimation slots works.
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