Tip: Try playing around with the Horizontal Level Settings in Lunar Magic. You can create some uniquely-designed levels unlike anything seen in the original Super Mario World.
A complete rip of the first area from the original Metroid. Everything from the original game should be accounted for.
Some notes: -The cracked blocks and Item Spheres require a custom block that can be broken with projectiles. Such a block can easily be made using Blockreactor -There are two different backs for the Chozo Statues, one of which is solid while the other is not. Only use the solid backside when the Chozo Statue is facing against a wall. -The Zeb pipes and the tops of Chozo Statues are passthrough unlike the original game due to the lack of any kind of slab blocks, both in the vanilla SMW and in the Blocks section. -The only used vanilla colors that are overwritten are the berry colors. No other non-blank colors are affected.
Credit to Mica for ripping the original tiles on TSR that I used as reference.
Tags:
8-bit, cave
Screenshots:
I'll have to reject this update, because the map 16 is not working. Make sure to double check the map 16 when exporting. Once you solve this issue, I can moderate the tileset.
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