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Vertical Level with Layer 2: Two Problems

Hey,
I wanted to use this UberASM to make my Layer 2 (custom Water GFX Tiles) translucent. I used the right ASM from the pack (translucentvertl2.asm) but ingame, nothing changed. Layer 2 is still normal without being translucent ... As a level mode I use 08.

Can somebody help me there?

I can also add more information to my level settings etc. if needed.

A second problem is that the Layer 2 Sideways Smash does not work in the same level. In the ASM I've put $0000 in minScreenPos and $0D01 for maxScreenPos but the Sideways Smash does not work anywhere in my vertical level. Where is the problem there?



Regards

Make sure the background color is not black, otherwise the translucency will not be visible.
About layer 2 smash, open #lm{othprops} and set the layer 2 scrolling to: horizontal = none | vertical = constant.
Thanks for your help. The Smash Fix worked, but the translucent layer 2 does not seem to be what i want. It just changes its color when I change the background color and does not get translucent so that you can see layer 1 behind. (I want water like in waterworld just for reference)

Okay I will correct myself: I did not fix the Problem with the Layer 2 Sideways UberASM. I cannot figure out which Values I have to put into MaxScreenPos and Minscreenpos; no values work there. Say, that I start the level in screen 0D and I want to have smashes in both Screen 0D and Screen 0C completely. What do I have to put into the UberASM then?