I'm here to report that we've fixed the issues stated, such as the pipes not working, Youkou softlock, Tropopause Trail camera issue, among a few other minor issues.
I guess I can start with explaining why the Youkou softlock happened. Big shout-out to ASMagician Maks, for figuring out the source and why when we tested her, we couldn't recreate the softlock:
!FreeRam = $0F7F|!Base2
This is found in her code. It's supposed to a counter for how many times her statue needs to be spin-jumped on before the statue breaks. Unfortunately, it doesn't get cleared when the sprite initializes, unlike the 2nd freeram, and this is also RAM used by cluster sprites.
And then this is where things get interesting: Spawning any Boo Ring in Floral Fears sets that value to $03, making it so you have to spin jump on the statue over 250 times
. So the game gets into a softlocking state due to a bad memory location + not being properly initialized. Disk Poppy has changed this code to fix this major issue in the next version.
As for the pipe issue, it was caused because the directions weren't enabled by accident, simple as that. That is now fixed in the next version.
I have nothing else to say now. Huh...