ok:
smb3_pause.zip
let me know if it causes you troubles, i did mostly cursory testing only. the hijack here works with uberasm. it works on sa1/nonsa1, and some freerams are required. If you use any alternate Mario tilemap patches or anything (e.g. 32x32 player, 8x8 mario tile dmaer), migrate the logic for uploading the pause graphics to said patch instead, as this hijack will almost certainly conflict with them.
(e: I forgot the blinking initially, I added that now)
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