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[FAN JUDGE] i decide to judge all your levels for fun (Finished!)

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Not much to say really other than I judge your levels. Below is how I'm going to judge and organize this post.



Now here are the rankings:


And here are the evaluations:






















































































I need more!!!!

Honestly thanks for the time and effort you are putting into this!!! Its awesome so far
And now these three remain: faith, hope and love. But the greatest of these is love. 1 Corinthians 13:13
UPDATED THE OP! Played through these levels:
21, 63, 44, 51, 80, 55, 25, 49, 46, 86, 74, 57 and 77.

I'm going to try and update this fan judge every night, but I may miss a night or two. Enjoy your reviews.
Out of Curiosity, would you be willing to take a look at my Level? I would like to hear other people Reviews/Opinions on it. Like I mentioned in my thread, my Level this time is Simpler and more Straightforward that my Previous 2 Endeavours in this Contest.
Oof, I wonder what happened with EduzinMMA's patch? I decided to try it myself, and just get the message that the patch is not intended for this (vanilla SMW) ROM. Man, that's unfortunate...
Update! New evaluations are up for these levels:
75, 7, 45, 42, 28, 43, 65, 19, 62, 22, 8, and 13

Originally posted by GabrielJohn
Out of Curiosity, would you be willing to take a look at my Level? I would like to hear other people Reviews/Opinions on it. Like I mentioned in my thread, my Level this time is Simpler and more Straightforward that my Previous 2 Endeavours in this Contest.

I'll get to it eventually. This is my order that I've generated, and any requests will not make it come sooner or later. Be patient.
To be fair, the point of my level wasn't really to puzzle, it was to have cool platforming tricks.
"Not all pie sitters cry."
-James Morgan McGill
Levels reviewed tonight:
56, 4, 41, 78, 23, 53, 40, 60, 71
Didn't manage to play my usual 12 tonight since I got busy and these levels were a little long. Ah well, it's here now.

Excited to see mine, not sure of the quality lol. These are some very enticing reviews, these levels look super cool and I really want to play them and use these ideas in the future!
Every dream is but another reality, never forget…

My In-Progress Hack

To fill my quota tonight I only did 3 levels.
16, 52, and 11.
Playing these levels is getting a little exhausting, so this small batch is welcome for now. Tomorrow night I'll provide the usual amount of reviews.
Originally posted by AnEvilGhost
Tomorrow night I'll provide the usual amount of reviews.

lmao disregard the "Tomorrow night" part, more like "2 days from now". Anyways I did provide the usual amount so these are added to the rankings so enjoy:
37, 17, 54, 30, 9, 20, 3, 10, 68, 20, 47, and 2.
I don't know what happened with my level. #smw{x_x}

I will put the 'ROM Game' after the official result...
Originally posted by EduzinMMA
I don't know what happened with my level. #smw{x_x}

I will put the 'ROM Game' after the official result...

Maybe when creating the patch, you accidentally selected the wrong ROM when trying to choose the unmodified vanilla ROM? Anyway, don't upload an actual ROM, but instead, try to patch it correctly next time. And, test the patch after creating it (or have others test it for you) to make sure it's working properly. (With each new version of my level, I made sure to have someone else test the patch just to make sure it worked for them, and that they could see "V1.1" or "V1.2" on the title screen or whatever.)
Damn, having no positive feedback is pretty disappointing, but I can't do much about that :(
Originally posted by AnEvilGhost
THEME - Grassland
DESIGN - 5 Points
CREATIVITY - 10 Points
AESTHETICS - 6 Points
DIFFICULTY - ★★★★★
FUN - |-O
OVERALL - 21/100

THOUGHTS - This level is an incredibly irritating maze. There's multiple red herrings (Such as a blue P-Switch that, as far as I know, doesn't serve anything) and weird unnecessary areas (Like the Past area) that I wasn't even sure if I did this level as intended. I had to wait for a hidden Blue Shell to be kicked out of the sky, take it to the Future, fly to grab a secret silver P-Switch needed to unlock the Far Future area, and then kill a random Lakitu with the Blue Shell in so you can fly back to the first area since the main level layout is seperated by a large pit. Once in the Far Future, you're greeted by Boo Swarms, Boo ceilings, and Munchers everywhere while you try to get by everything, then solve a puzzle the level tells you NOTHING or hints about (Using the Yoshi tongue to use the key and hit a block to give wings. The key is hidden too.) while a Boo Ceiling swarms you and make it even more difficult. On top of that, you have around 120 seconds to do all this since the Far Future resets your time AND there's no Green Berries to add time for some reason.



I had intentionally designed it so you could do it in multiple ways, so your way can work that way. The blue shell's real purpose is for the bonus. The blue P-Switch is used for that control coin route in the future. Or you could bring Yoshi from the past to reach the other side of the future. However, Yoshi is indeed required to get through the Far Future in order to face the Big Boo boss since it was important for the story.

How I did my route was grabbing Yoshi from the past, getting the blue P-Switch in the present by reaching with a Yoshi jump. Next, you bring the blue P-Switch to the control coin block where you then make use of the Boo block underneath it. Then bridge it to the other side where you can reach Yoshi, go to the past where you get the fire flower. After that, you go to the present to find the springboard, bring it back to the future, and spring up to the silver P-Switch with Yoshi to grab it. Fry Lakitu's cloud with your fire flower and you'll be on your way to the munchers blocking the Far Future Pipe.


I will say the 5 score in design is exceptionally unreasonable for this since there was undisputably and objectively a sense of originality, execution, and learning going on. I took it seriously and gave it all I got with the risks on the execution and creativity which ultimately connected all the parts together. Most players would surely rate this average at the very least. Even one of the testers of my level found the level interesting and not as infuriating despite being a blind playthrough.

Designing this whole level took around 2-3 weeks straight (1 month in total if you include polishing and the idea was imagined a year beforehand) and I knew I had to stop eventually. Because even sometimes after hours of work per day, it still feels like something is missing, but don't want to accidentally screw it up to make it too boring or too easy. It felt like the first time it was touching my mental health due to desperately going out of my comfort zone. But was worth it. I know I did better compared to the first level design entries I did around 5 years ago, so seeing that makes an impression that the standards are too high.

If this however ends up not working well for design and creativity for the real judges who are more experienced, then it's about time I abandon my complex never-done-before design imagination mindset. (Either way, I will do that) And if my next mindset which is more simplistic but professional ends up not working later on, I will not be participating in the next contests if it's going to be that unsuccessful and overly strict for my mind's capacity to handle.

I will keep your opinion in mind though in case someone else proves my objectivity wrong with the same treatment. No offense intended since I tend to have extreme perfectionism.
100% Orange Juice Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtA3xPP3TybfqSiEn1AcX2A

VLDC9 Playthrough:
https://www.youtube.com/playlist?list=PLf1kPWkjcurtiP5de_-e6q0hSVrY37RB-.


Yeah, I probably would've given MarkVD100's level at least a 30 in design myself, and maybe a higher creativity score too. It was pretty neat, though the timer is indeed a bit strict in some areas (although you can farm green berries in certain places, but that can be a bit tedious). And, I'm all for having multiple valid methods to get through a level. So, even though my method of getting through the level didn't make use of the blue P-switch, I still think it's cool that the blue P-switch route is available.
7 for tonight. Here they are:
32, 34, 29, 48, 36, 72, 58, and 67

Originally posted by MarkVD100
long

These are my reviews and those are my thoughts on it. If I think it scores a 5 in Design due to my playthroughs and the reasons I listed in my evaluation, then that's what I'll rate it as. What matters is the final product and that's what will be graded. It's a contest, my standards will be high and I don't make exceptions, especially during the actual Judging process since each level is anonymized. Maybe they'll think different, who knows, but again this is my rating and that's that.
I'm glad you thought highly of my level, AnEvilGhost! Yeah, the last puzzle room is a bit lengthy, but it is meant to be the final puzzle challenge after all. It actually used to be even harder, but I got feedback about the difficulty of that room from a couple testers, and adjusted a few enemies and added another mushroom to the final product make it a bit more reasonable.

Also, LOL at you being unable to judge your own level. At least Mad Lad thought highly of it. Perhaps I should try out your level too when I get a free moment.
Originally posted by AnEvilGhost



Yay! Finally it's my level's turn.

I do wish you had enjoyed the level more, but you do have some good points on it. Hey, you gave me a score of over 50 points, so I guess that's not too bad for my first attempt at a contest, right? As I said on the Discord server, this has been a learning experience for me, and I hope I get to improve.

There are indeed 5 Dragon Coins, 2 of them at taller parts of the level that aren't immediately visible when the player is by the ground. One in the area to the left of the vine that sprouts from the block near the start, and the other to the right of the house, in which you have to jump on the timed lift after the slope with the sliding Koopa.

Anyways, thanks for taking your time to play and fan judge all of these levels!
Have been excited for VLDC for quite some time. I got
frustrated when I found out there would be no compilation, since I was wanting to be a part of something.
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