Hello once again everyone! I am back for another C3 and a lot has changed in the SMBX scene since the previous C3, mostly on the polish side of things but the first glimpses of world 6 is in this demo and Wario will be joining the main roster of Super Mario Zeal soon, but you'll have to unlock him after a boss fight (which hasn't been made yet).
Likewise I think this project of mine is in a good state, and to think I've been working on Super Mario Zeal for over two years at this point, I will most likely take a brief mini-hiatus after this project; I have a sister project in Zelda Classic I will also be showcasing in it's own thread later on. But enough talk, have at you!
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King Bowser has teamed up with King Wart and King K. Rool in a new alliance known simply as "The Rotten Regents". Together these Kingly Konquerers have stolen and scattered the power stars for their own (as of yet unknown) diabolical ends. It it now up to Mario and his friends to recollect the scattered Powers Stars, discover what the Rotten Regents are up to; and put an end to their sinister scheme!
-v1.6 "Rising"-
*global script organization has been overhauled
*minor file size reduction due to optimizations with some NPC's sound effects, namely where
they're being called from.
*the fog in the first section of 2-9: Enigmatic Excavation has been restored.
*some levels now have more unique themed koopas and para-koopas
*ten new levels have been added; four in W4: Relic Ravine, four in W5: Cursed Cryptlands, one in Lake Shroomperior and the first level of W6: Wario's Island
*Cranky Kong's star hints has been updated
*Cranky Kong's textboxes in 2-Castle: Gangplank Galleon have been made consistant with his
textboxes from Kongo Jungle Village
*2-10: Aquatic Adventure's Birdo boss fight has been fixed.
*The Palm Trees all over World 2 - DK Island have been resprited to be more faithful to the classic
Donkey Kong Country 1 Palm Trees, courtesy of ElectroSpriteMaker
*on a similair note, all the golden banana level exits in world 2 has had their graphics updated to
be more in line with SMW's look, again courtesy of ElectroSpriteMaker
*a critical bug in 2-Factory: Fireball Furnace where the Neckies cause the level to crash has been fixed.
*fixed the broken Buster Beetle puzzles in 3-4 and 3-5
*fixed a minor oversight that could have led to a softlock in 4-GH: Streets of Ghost Town
*Spencer Everly's new(ish) pause menu API and his new extrasounds api have been implemented into this project.
-v1.5 "Anxiety"-
*Boothoven, the world 3 boss has been polished up a bit presentation-wise.
*a new achievement has been added for defeating Boothoven
*the Renzor fight in 3-Fort: Garrison Gauntlet has been fixed and overhauled a little
*fixed a lingering bug where the achievement for beating the Reznor boss in
3-Fort: Garrison Gauntlet fails to register
*a new level has been created since C3. 4-3: High Plains Twister.
*a nerf bat has been taken to H1-Fort: Shoomperior Starfort final segment.
Getting that secret exit should be slightly easier now.
Demo Download (1.6 "Rising")