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The More Than Dreamin' - Swingin' Back into Development

Super Mario WorldStandardWork in ProgressScreenshots

I initially revealed this project all the way back around October 2020 and released a demo during C3 Winter 2021 where I also stated that I would be taking a break from SMW hacking.
I've regained my interest after I was invited to work on Rakugaki Mario, and now I'm pleased to announce that I've resumed development on this hack.
You can read the previous threads to learn more about this hack, but I would advise against it.

Conceptually, a lot has changed since the original demo. Instead of feeling like a series of linear gimmicky levels, I'm aiming a lot more for this to feel like a fully fleshed-out, yet mildly unconventional Mario adventure.

There's a new HUD, for example, which isn't as uninteresting as the original stripped-down Minimalist HUD.
You have space for your Item Reverse, DCs, even regular coins, as well as a good view of your surroundings.

In keeping with the adventurous atmosphere, there will also be NPCs.
They won't be very frequent, only appearing in a few storehouses scattered about the world, either giving you tips or discussing the Mushroom Kingdom's current dreadful state.

My level design philosophy has also evolved for the better, now being a more mixed and varied blend of obstacle-course JUMP/YUMP design and traditional Gaiden or even Mario Forever Letter Worlds design.

I believe I've shown enough for now, and if all goes well, I'll be updating the old WIP thread after some time.
Thank you for reading, and I wish you all a wonderful rest of this C3!
This is very much my personal C3 Winner, I haven't been excited for a hack in quite some time.
This is a very nice sight, especially with the level design. Can't wait for this to come out!

Can't wait to meet the NPCs too.

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.

Loving these images and GIFs! It's a delicious blend of vanilla and custom graphics. The layer 2 water castle and breaking bridge city stand out to me a lot in that regard. Including NPCs is also such a nice touch, Old Man Yoshi looks like he has something important to say.

Plombier du Fromage was a fun playthrough, so I'm certainly anticipating more of this hack's evolved level design!
What is a Lunar Magic, and can I eat it?
Looks good! All the gifs look nice. I think every hack thread looks better with a couple of gifs. My favorite gif is the "breakable custom blocks" city level.

The redesigned HUD is nice too. Do you have lives/1ups in this hack? If you don't have lives in this hack, I wonder what coins will be used for?
Originally posted by UTF
Do you have lives/1ups in this hack? If you don't have lives in this hack, I wonder what coins will be used for?

There is no life system and I've mostly kept coins just to not make them feel pointless to collect. Though, I've been thinking about having it so collecting 100 coins gives you a mushroom in your item reverse if nothing else is already there, however that might be a bit difficult to properly balance. Dragon Coins will definitely be used to unlock storehouses and other OW stuff like that though.

Super Mario WorldStandardWork in ProgressScreenshots