File Name: | Super Marisa Adventure World 2 - Mari Mari Back Forward Around (C3 Summer Demo) |
Submitted: | by Shiki_Makiro |
Authors: | Shiki_Makiro |
Demo: | Yes |
Featured: | No |
Length: | 20 exit(s) |
Type: | Standard: Very Hard, Kaizo: Beginner |
Description: | Sequel of Super Marisa Adventure World This is C3 Summer Demo, including World-1 and World-2 levels please give me more feedback and I'll give a credit for you! - Updated an issue (13/07/2022) "L to P" deleted a Sumo Bros, which will gets an issue when he create a lighting fire bolts, the third box "big zero" value will be increased sometime and lead to get over "100 bonus points" to enter Level 0. |
Tags: | cape level, custom asm, custom block, danmaku, gimmick, marisa kirisame, remastered level, retry system, touhou |
Screenshots: |
Sadly, I'm rejecting due to a softlock that occurs in the level -DONUT SECRET HOUSE- (assuming this is the end of the demo), in which you can kill a Boss Bass at the same time it eats the player without triggering the retry prompt, locking the player without being able to start+select to leave the level. I would suggest to edit the sprite to prevent it to be killable by jumping on note blocks, I'm pretty sure that is easily configurable in the CFG editor that comes with PIXI.
Overall, the hack has a nice group of levels, some of them with exacerbated difficulty, especially -Ridable Dragon- which has some very tight jumps, only reachable by using Yoshi's flutter skill, -ILLUSION Of Foggy- which is actually really hard to see what is happening in the level, and -Don't Stand On Me!- especially the section after the one-screen puzzles. I would recommend to give more free space to the players to move around in tricky levels, especially in those that I've mentioned.
Please fix the above mentioned (specifically the Boss Bass issue) being fixed, before resubmitting. Feel free to contact me on Discord if you need more feedback about the hack.