File Name: | Imoto |
Submitted: | by NikSik1 |
Authors: | NikSik1 |
Demo: | No |
Featured: | No |
Length: | 16 exit(s) |
Type: | Kaizo: Intermediate, Standard: Very Hard |
Description: | My Imoto has forsaken me, left me, abandoned me, and all I want is to have my Imoto back. WARNING/REAL DESCRIPTION ~~~~~~~~~~~~~~~~~~~~~~~~ Do not play this hack, or at least don't play it if you want to have fun. This hack was made right after completing Kyodai Mario and S Mario, which are two extremely difficult hacks. In my creation process I wanted to draw inspiration from these two hacks and make a revenge hack. I wanted to make something that pushed my limits. And to a point I succeeded, but I let myself go too far. I ended up copying those creators works and I pretended that I wasn't until I released this for the first time. This version of the game removes two levels which I felt were the biggest acts of plagiarism in the hack. This hack certainly still does have many, many similar setups, which I am not proud of, but I lack the motivation to do any more to this hack, and it was killing me that this hack that I worked on was was just sitting on my desktop. That being said, this hack is BRUTAL and should not be played without savestates if you want to have any resemblance of fun while playing it. I did clear everything RTA several times so fret not, it is "reasonable". For those wondering about the kaizo tag, I have an explanation. The two levels in special world are kaizo levels and there are many kaizo-esque setups in the hack (shelljumps, disco riding, midair thwomp). Another reason for the kaizo tag is because this hack should be treated as and approached as a kaizo hack, where strats should be created and repeated. I like to think of it as playing something like Ninja Gaiden where learning how to speedrun it is easier than just trying to play it. Finally, I wish anyone brave enough to try this good luck. I expect no praise for this hack. There is a patch in the ZIP file for one specific level which requires two controllers at once. Apply the patch using asar to only use one controller. Sorry for rambling on for such a long time. Edit 1.01 ~~~~~~~~~ I goofed up and kept in a goal post used for testing in the level Chilly Afternoons. Now fixed |
Tags: | asm, custom, hard |
Screenshots: |
After looking into it a bit, a friend offered this advice. I have never seen this problem before myself. They said -
What actually seems to be the case is a well-known glitch related to Lunar Magic version 3.00 and above. Due to some changes in the sprite system applied by it, hacks that used older custom sprite tools will have the goal tape break like this if that hack is saved in LM. You'll have to redownload the hack and make sure not to save it in Lunar Magic v3.00+; if you need to edit it for any reason, use v2.53 or prior
Re-submission is okay with this problem corrected. Sry!