File Name: | Blooper Stole My Cake |
Submitted: | by ShadowBoxer_Sandshrew |
Authors: | ShadowBoxer_Sandshrew |
Demo: | No |
Featured: | No |
Length: | 12 exit(s) |
Type: | Kaizo: Expert |
Description: | Blooper stole your cake. Go get it back. Features of this hack: - Short levels - Variety in level design and feel - Fast retry - No secret exits - No invisible blocks - Chocolate and Vanilla gimmicks - Bosses - No funky physics, upside-down, casio water, or wall jumps - No L/R stuff - No shell stuff - No cape |
Tags: | asm, bosses, chocolate, custom gfx, custom music, lore, platforming, retry, vanilla |
Screenshots: |
Other stuff that I want to point out, which are not the reject reason.
In the level -CAVE LAVA GO BRRRRRRRRRRRRRR YOU LOVE VANILLA SMW RIGHT??-, the foreground palette uses a very dark color that is very difficult to see and differentiate from the background. I suggest changing the foreground palette a bit to make it a bit lighter.
In the level -LEMMY HAVE SOME SUPER CURSED DOOR ENTRIES WITH MY SMW PLZ- there are stacked munchers in the room that requires a extremely precise door entry (I don't remember if its frame perfect). I suggest to use another kind of blocks in order to make it to look more cleaner.
In the level -SIR THIS IS A WENDY'S AND WE DO NOT SERVE ANY HOT DRINKS!- the palette used in the cement blocks inside the Wendy boss fight is kind of harmful to the eye, because is a very strong red tonality. Considering this is a very hard and obnoxious fight, the player will look at these blocks for an extended period and can end up hurting players' vision. I suggest to modify the palette a bit or simply put the cement blocks in their default palette.
The title screen cuts off the hack name when you press a button to select a file to start the game.
With the main issue in particular being fixed, the hack can be accepted.