File Name: | Mario goes on a adventure for aparently no reason |
Submitted: | by Alfombra de madera |
Authors: | Alfombra de madera |
Demo: | Yes |
Featured: | No |
Length: | 9 exit(s) |
Type: | Standard: Hard |
Description: | Hello, what a miracle there is someone reading the description. all the sprites were made based on the original smw sprites and some based on the smb3 ones and i made them all myself. Something you will notice is that my design is a bit basic but I use the colors and shading well. the hack has world one and 3 extra levels plus 1 hidden level. this is my first romhack so there are a lot of things that could be polished but i just don't know how to do it. the hack also has custom tiles and HDMA effects... it's something, isn't it? well enjoy it and remember to leave me a comment. |
Tags: | asm, bloques personalizados, graficos originales, hdma, menos vanilla, nueva aventura, original graphics, parche, super mario land 2 |
Screenshots: |
Also, I don't think you need to include the soundtrack, but it's probably not hurting anything.
Level notes:
* Title Screen
** The title has also two misspellings. Should be "Mario goes on an adventure for apparently no reason", but honestly it's up to you. I could see it being stylistic if you wanted.
** When flying and in the descending state, the cape tile above Mario's head is the wrong one.
* 1-1
** "Uf luckily" should be "Unluckily". I'd suggest throwing your text into a Google doc to spell check it in general.
** Blocks to the left of the goal discolor when hitting the tape.
* 1-2
** Softlock by jumping over the wall. Probably should check for this in a lot more places if you're giving people capes.
** Weird cutoff at the top of the screen. May want to extend the black field up another block or two.
** Level has 6 Dragon Coins. Might want to remove one of them.
** Can screenscroll into the autoscroll sprite and hardlock the game. You could fix this by disabling LR scrolling or this patch: https://www.smwcentral.net/?p=section&a=details&id=15711
* 1-4
** Fireball is missing its head when falling. Not a big deal.
** Castle message unchanged from vanilla Castle #1's message.
* comming soon 2
** "Coming" has one m.
** Cutoff around the pipes here.
** Probably should put blocks at the top of the level to prevent flight over and into walls.
* comming soon 3
** The background does something odd for a frame here. Probably an HDMA thing. Just pointing it out. No expectation to fix it. Very minor.
* 1-A
** Noteblocks get corrupted when you jump on them. Common issue. No expectation to fix.
** FedoraFriday points out a fix for the Noteblock issue here, if you're interested.