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Mario goes on a adventure for aparently no reason by Alfombra de madera

File Name: Mario goes on a adventure for aparently no reason
Submitted: by Alfombra de madera
Authors: Alfombra de madera
Demo: Yes
Featured: No
Length: 9 exit(s)
Type: Standard: Hard
Description: Hello, what a miracle there is someone reading the description.

all the sprites were made based on the original smw sprites and some based on the smb3 ones and i made them all myself.

Something you will notice is that my design is a bit basic but I use the colors and shading well.

the hack has world one and 3 extra levels
plus 1 hidden level.

this is my first romhack so there are a lot of things that could be polished but i just don't know how to do it.

the hack also has custom tiles and HDMA effects... it's something, isn't it?

well enjoy it and remember to leave me a comment.
Tags: asm, bloques personalizados, graficos originales, hdma, menos vanilla, nueva aventura, original graphics, parche, super mario land 2
Screenshots:
Fun little demo. Really enjoyed the playable title screen gimmick. Biggest issue by far are the softlocks I found. Fixing those should be your top priority. Everything else is relatively small stuff.

Also, I don't think you need to include the soundtrack, but it's probably not hurting anything.

Level notes:

* Title Screen
** The title has also two misspellings. Should be "Mario goes on an adventure for apparently no reason", but honestly it's up to you. I could see it being stylistic if you wanted.
** When flying and in the descending state, the cape tile above Mario's head is the wrong one.
* 1-1
** "Uf luckily" should be "Unluckily". I'd suggest throwing your text into a Google doc to spell check it in general.
** Blocks to the left of the goal discolor when hitting the tape.
* 1-2
** Softlock by jumping over the wall. Probably should check for this in a lot more places if you're giving people capes.
** Weird cutoff at the top of the screen. May want to extend the black field up another block or two.
** Level has 6 Dragon Coins. Might want to remove one of them.
** Can screenscroll into the autoscroll sprite and hardlock the game. You could fix this by disabling LR scrolling or this patch: https://www.smwcentral.net/?p=section&a=details&id=15711
* 1-4
** Fireball is missing its head when falling. Not a big deal.
** Castle message unchanged from vanilla Castle #1's message.
* comming soon 2
** "Coming" has one m.
** Cutoff around the pipes here.
** Probably should put blocks at the top of the level to prevent flight over and into walls.
* comming soon 3
** The background does something odd for a frame here. Probably an HDMA thing. Just pointing it out. No expectation to fix it. Very minor.
* 1-A
** Noteblocks get corrupted when you jump on them. Common issue. No expectation to fix.
** FedoraFriday points out a fix for the Noteblock issue here, if you're interested.