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Mad Scientist ASM Contest 2022 - Results


"Not all pie sitters cry."
-James Morgan McGill
Tried'em out on stream. Some really cool stuff in there!

Tommy: Has fun level potential, Feels like it could be used slightly more often in Standard than Kaizo.
Henry: Has fun level potential. but does feel like it'll be mostly used in Kaizo levels
Jimmy: Funny gimmick sprite for like one level. Could see some setup potential.
Batts: I get it, but not sure how'd it fit into a level in a fun way.
Time's up for voting! Results should come out within the next 48 hours, so stay tuned!!
It's now time for the Mad Scientist ASM 2022 Results!!

I've got no axe to grind with this entry, which placed third for both users and judges. It's
Henry, by NerDose!

In second place for the judges (but first in user voting!), here comes the Chuck from your nightmares. It's
Jimmy, by Daizo Dee Von!

And now, don't wait too long to see the judges' favorite entry. It's
Tommy, by  RussianMan!

Finally, an honorable mention goes to
Batts, by Sillymel
. Thanks for participating in this contest!

I would also like to thank our judges  Major Flare and  Donut for wrapping up judging in very short order. You can read their comments below, as well as the score sheet provided by  Major Flare for both the judge and user counts.

Score Spreadsheet
Major Flare's Comments
Donut's Comments

Trophies will be handed out shortly, including the brand new judge trophy designed by  Eevee! You can view them all below:

Thanks again to everyone that participated in this contest to some capacity. Unfortunately, I think given the rocky launch and low submission count of this contest, it's best we hold off on ASM events for now until we find a better outlet for our ASM community's creativity. I don't know if it was the timing or if the theme just wasn't as interesting for people, but it is clear our Mad Scientists contests haven't been as great as they really could be. If anyone has suggestions on how to handle future ASM contests, we would really appreciate your feedback.
....Tell me that I'd win an ASM contest 3-no, 1 year ago and I'd laugh in your face. WHAT?

All the feedback was fair, there's a good number of things I either forgot to check for or forgot to address.


@speed, the readme didn't say you could change the speed but there's a table that's labelled so maybe it wasn't obvious. I'll make it an extra byte for final release probably.

@yoshi, yeah I forgot about big boy yoshi.

@limited design, to be honest I was under the impression that the mechanics behind the sprite would be more the focus than the level design implications; my sprite works well with room-to-room challenges like 100 Rooms of Enemies or the Cafe hacks where you can have more beefier enemies in a speculated area. But it is a fair point, it's limited. I think someone can get really creative with it for actual levels however.

@not "chuck" enough, I wanted to convey the weight of the chuck which is why I had it move slowly instead of "chargin'" like an actual chuck. I figured the chuck's main purpose is to give the thwomp the ability to move forwards and jump while thwomp has the ability to slam down.

Await a release of the sprite in like...some point in the future. I want redo how the graphics are rendered since I wanted to slap it together so quickly; ideally the final version will not require custom palettes.

Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

Are you a sample porter and wanna help with 100 Rooms of Enemies: The Nightmare Edition? Private Message me or Mellonpizza for details. Expect trading "resources" in exchange. 4 more left.

Hey, my entry was liked by judges, that's cool. Initially I had a completely different idea for the submission which would require more time investment, but then I forgot about Mad Scientist. Yes, I'm aware of the news at the main page, but when I visit SMW Central, it's usually for some resource and I don't pay attention to news. So I slapped something quick and shipped it. It was still something cool at least.

re: 45 and 90 degrees, I had a brain fart moment. they're supposed to be 90 and 180 degrees respectively. oops.

I'll submit it soon trademark.
Congratulations! those who won

List Soundtrack - List Hacks

Mega Man X3 OSTs
Congratulations to the winners, and shoutout to all participants!

I've somehow almost entirely missed the contest. I feel like I barely took note of its announcement, and now it's already over. Always a bummer I can't ever motivate myself to participate in these, but I don't really have a lot of expertise with sprites, anyways.

The submissions all look pretty interesting, though, and I think each of them adds something of value to the SMW hacking scene!
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
I forgot about the contest until the Saturday before the deadline, so I ran out of time to actually code my own routine for moving the Boo Ring. Instead, I stapled on a call to the normal sprite position-updating routine. However, when I was copy-pasting the code to move each of the RAM values to where the routine expected them to be, I somehow missed moving the subpixel position over, which is what what caused the bug. (If you want more information on why it caused the exact behavior that you saw in my submission, feel free to PM me.) If you want so see what it was supposed to do, I just uploaded a fixed version to my file bin.

I also had a few more features I wanted to add but ran out of time, like changing the palette to the Big Boo palette (sprite palette 7, I believe) and making the individual Boos in the Boo Ring face Mario and hide when he faces them. Once I've implemented those, I'm planning on submitting it to the SMW Sprites section. (I probably won't implement the suggestion that the Boo Ring should stop rotating when Mario is facing it, because then you could fall into it when the large gap is at the top and be forced to jump through a small gap between Boos to escape.)