....Tell me that I'd win an ASM contest 3-no, 1 year ago and I'd laugh in your face.
WHAT?
All the feedback was fair, there's a good number of things I either forgot to check for or forgot to address.
--
@speed, the readme didn't say you could change the speed but there's a table that's labelled so maybe it wasn't obvious. I'll make it an extra byte for final release probably.
@yoshi, yeah I forgot about big boy yoshi.
@limited design, to be honest I was under the impression that the mechanics behind the sprite would be more the focus than the level design implications; my sprite works well with room-to-room challenges like 100 Rooms of Enemies or the Cafe hacks where you can have more beefier enemies in a speculated area. But it is a fair point, it's limited. I think someone can get really creative with it for actual levels however.
@not "chuck" enough, I wanted to convey the weight of the chuck which is why I had it move slowly instead of "chargin'" like an actual chuck. I figured the chuck's main purpose is to give the thwomp the ability to move forwards and jump while thwomp has the ability to slam down.
Await a release of the sprite in like...some point in the future. I want redo how the graphics are rendered since I wanted to slap it together so quickly; ideally the final version will not require custom palettes.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go
here to see.
(rip my other userbars momentarily)
