Hey, there. It has been a while, but I decided to make a thread to keep you informed about my second and very personal Super Mario World hack: 頑張れ Aeron or Ganbare Aeron. It's a direct sequel to Aeron's Golden Cookie Quest. And it's main goal is to explain some lore stuff that I left unexplained on purpose and also, make a way more challenging hack than the previous one.

Currently, the hack has a demo with three levels. You can check it out here. It is named Aeron Returns, since it was the provisory title back when I prepared a small dose of the hack to release.
This hack is a hybrid of kaizo and standard, that has instant retry, infinite lives and very challenging obstacles and setups. It's the hardest of the hardest of my stuff. It will also contain, or I'll try, to make 10 very tough levels, not counting the initial level (Frozen Hot Springs). I have a warning for console players: Please, be aware, because this hack uses SA-1. I tend to use A LOT of sprites per screen when designing my "obstacle courses".
There is a catch, though. I plan to try to finish this entire project in four months or less. That is because I have a lot of stuff to do in my life next year, like finishing stuff from university which will make it impossible for me to dedicate to SMW Hacking. If all else fail, I'll deliver the hack only with the levels I could finish. I want to push my limits even further and try to deliver a more tougher and fun hack. I won't be able to contribute to SMW Hacking after February 2023. So yeah, this will be an interesting personal challenge.
Compared to the demo I have released, there is a significant ammount of changes in the new version. So let's take a look.
Temple of the Herons

The boss fight arena has been changed drastically. It is way more harder to throw the boss offscreen, although, I'm already working in an anti-cheating mechanism that will PUNISH anyone who throws the boss offscreen. Also, I added a new background. I don't plan to tweak this level anymore, it's 100% complete.
Tanuki's Fun House



A lot of design changes were made. For example, the beginning of the level is quite different. I have reverted the footballs appearance to vanilla ones, since they have a better contrast against the background, but also, because some people confused the fish sprite I have used as the floppy fish sprite. And lastly, our friend, Paozo from Mega Man 9, got a much better dedicated room for him, which is all about fireball excavation. I may still do a few more minor changes. But basically, this level is mostly done and probably won't require any additional tweaks. The music for the bamboo forest part has been changed.
Takamatsu Castle




Most of the level design changes are in the second floor of the castle. Along with battling so the enemies don't touch the skull shaped blocks, the player will have to deal with these "xbox" like blocks which forces spinjump through the entire floor. They are introduced earlier in a small room which also explains the gimmick of the skull blocks.
The background of the third floor has been changed. It currently uses a more accurate version of the Ghost Weil Temple from Battle Mania Daiginjou, which I ripped a time ago.
About the overworld and title screen
And well, lastly I ask for any help I can get. Currently, I need an overworld maker to make two submaps for me. One of them I already drawn and it is this one:

This is the Mutsu Mountainroad Map. It looks a lot bigger than the first game, right? It's in this region that Aeron faces evil yuki-onnas, cooligans and enters a hot spring house in the first game. It's crazy how big this region is in the sequel, right?
As for the names of each location:
Frozen Hot Springs will be the new introductory level.
Frozen Fears is my WLDC level, which will be inserted in the game.
Heron refer to Temple of the Herons.
Tanuki refers to Tanuki's Fun House.
Takamatsu refers to Takamatsu Castle.
Festival refers to A Festival in Space.
The Goddess itself, well, if you have played my WLDC level, you already saw her. She will be one of the main allies in this journey.
As for the Town, it will be a HUB much like Setsuma VIllage from the previous hack.
Mysterious Tunnel I can't reveal what is yet. But I can tell that the last level of this hack will have my MAGL4 incorpored on it.
The second half of the game will have three levels, mostly likely. Along with the final level. But at least 80% of the game is around the Mutsu Mountainroad location.
If anyone interests, you can send a PM here in the site or a DM in the Discord.
Lastly, I need help for the title screen. I need someone who can draw kanji very well to make a memorable title screen logo for my hack.
And that's it for today.

Currently, the hack has a demo with three levels. You can check it out here. It is named Aeron Returns, since it was the provisory title back when I prepared a small dose of the hack to release.
This hack is a hybrid of kaizo and standard, that has instant retry, infinite lives and very challenging obstacles and setups. It's the hardest of the hardest of my stuff. It will also contain, or I'll try, to make 10 very tough levels, not counting the initial level (Frozen Hot Springs). I have a warning for console players: Please, be aware, because this hack uses SA-1. I tend to use A LOT of sprites per screen when designing my "obstacle courses".
There is a catch, though. I plan to try to finish this entire project in four months or less. That is because I have a lot of stuff to do in my life next year, like finishing stuff from university which will make it impossible for me to dedicate to SMW Hacking. If all else fail, I'll deliver the hack only with the levels I could finish. I want to push my limits even further and try to deliver a more tougher and fun hack. I won't be able to contribute to SMW Hacking after February 2023. So yeah, this will be an interesting personal challenge.
Compared to the demo I have released, there is a significant ammount of changes in the new version. So let's take a look.
Temple of the Herons

The boss fight arena has been changed drastically. It is way more harder to throw the boss offscreen, although, I'm already working in an anti-cheating mechanism that will PUNISH anyone who throws the boss offscreen. Also, I added a new background. I don't plan to tweak this level anymore, it's 100% complete.
Tanuki's Fun House



A lot of design changes were made. For example, the beginning of the level is quite different. I have reverted the footballs appearance to vanilla ones, since they have a better contrast against the background, but also, because some people confused the fish sprite I have used as the floppy fish sprite. And lastly, our friend, Paozo from Mega Man 9, got a much better dedicated room for him, which is all about fireball excavation. I may still do a few more minor changes. But basically, this level is mostly done and probably won't require any additional tweaks. The music for the bamboo forest part has been changed.
Takamatsu Castle




Most of the level design changes are in the second floor of the castle. Along with battling so the enemies don't touch the skull shaped blocks, the player will have to deal with these "xbox" like blocks which forces spinjump through the entire floor. They are introduced earlier in a small room which also explains the gimmick of the skull blocks.
The background of the third floor has been changed. It currently uses a more accurate version of the Ghost Weil Temple from Battle Mania Daiginjou, which I ripped a time ago.
About the overworld and title screen
And well, lastly I ask for any help I can get. Currently, I need an overworld maker to make two submaps for me. One of them I already drawn and it is this one:

This is the Mutsu Mountainroad Map. It looks a lot bigger than the first game, right? It's in this region that Aeron faces evil yuki-onnas, cooligans and enters a hot spring house in the first game. It's crazy how big this region is in the sequel, right?
As for the names of each location:
Frozen Hot Springs will be the new introductory level.
Frozen Fears is my WLDC level, which will be inserted in the game.
Heron refer to Temple of the Herons.
Tanuki refers to Tanuki's Fun House.
Takamatsu refers to Takamatsu Castle.
Festival refers to A Festival in Space.
The Goddess itself, well, if you have played my WLDC level, you already saw her. She will be one of the main allies in this journey.
As for the Town, it will be a HUB much like Setsuma VIllage from the previous hack.
Mysterious Tunnel I can't reveal what is yet. But I can tell that the last level of this hack will have my MAGL4 incorpored on it.
The second half of the game will have three levels, mostly likely. Along with the final level. But at least 80% of the game is around the Mutsu Mountainroad location.
If anyone interests, you can send a PM here in the site or a DM in the Discord.
Lastly, I need help for the title screen. I need someone who can draw kanji very well to make a memorable title screen logo for my hack.
And that's it for today.