File Name: | SMW with Levels from NSMB |
Submitted: | by Foxy_9000_ |
Authors: | Foxy_9000_ |
Demo: | No |
Featured: | No |
Length: | 98 exit(s) |
Type: | Standard: Normal |
Description: | This hack is a complete remake of New Super Mario Bros, presented in the graphics of Super Mario World. This is only my second Rom hack project. The development took a lot of time and effort. It may not be the best hack, but in the end I'm satisfied with it. I hope you enjoy it. |
Tags: | music, remake, vanilla |
Screenshots: |
Anyway, there are some issue outlined below, but here's my general advice:
1. Turn on Fast Rom in Lunar Magic. This'll ameliorate some of the slowdown.
2. Get a breakable, non-spinnable block and use it where you have turnblocks.
3. Maybe remove cape flight. Could prevent a dumb class of softlocks.
4. Either rework the castle messages and secret message stuff to be a lot less edgy, or submit with the "crude content" tag.
(Mostly) Level notes:
* General:
** Are there 98 exits? I think I did everything and I ended up with 96. Did you apply the more than 96 exits patch? If we include THE SUN and the weird 3-2 thing, I can see how you got that number, but they're not exits.
* 1-1
** Recommend is misspelt
* 1-2
** Coinblock disappeared for no reason.
* 1-Tower
** Wall jumping makes that weird noise.
** Some sort of HMDA problem with the save/continue box.
* 1-4
** Weird corner tile. Could be stylistic.
** Corner tile lacks collision.
* Castle #1
** Information is misspelt.
** Drybones falls into lava for no reason.
* 2-3
** Softlock in the turnblock box.
** Cutoff around pipe.
** Really silly softlock.
** Cutoff around grey block.
* 2-Tower
** Coin indicator doesn't seem to work on 3-Tower.
* 3-1
** Level has some slowdown. Not too much. Probably because of the coin sprites.
* 3-2
** Platform didn't spawn.
** Weird creepy pasta seems out of character for this hack.
* 3-Tower
** Tile under fence door gets corrupted.
** Fence outside the level?
** Red block instead of coin.
** Red blocks spawned differently on a different attempt.
* 3-3
** Hud scrolling at the bottom of the screen.
* 3-B
** Lots of slowdown.
* 4-2
** Music doesn't reset its tempo. This seems to be a global issue.
* 4-4
** Some slowdown near the end of the level.
* 4-Tower
** Should the walls here be solid?
* 4-A
** Slowdown here.
* 5-2
** Slowdown here.
** Possible softlock.
** Slowdown here.
* 5-3
** Really silly softlock.
* 5-B
** Slowdown here.
* 5-C
** Silly softlock.
* 5-GHOST HOUSE
** Green Bean slowdown.
* 6-1
** Cutoff on that corner.
** Huge lag in this entire room.
* 6-3
** Pretty sure the track in this level is louder than all the other levels.
** Softlock here.
* 6-5
** 6-4 and 6-3 seem to be transposed, at least compared to the original game.
** The urchin outside of the pipe is a little cruel. No way to pass it without taking damage when leaving the pipe.
* 6-6
** Big square of BG missing down there.
** Lots of slowdown.
* 7-GHOST HOUSE
** Weird block contains nothing.
* 7-2
** Lots of slowdown.
* 7-5
** Weird line of coins doesn't spawn at 3:56:21, but does here.
* 7-A
** Coin indicator doesn't seem to work on 7-A. May happen elsewhere.
* 8-2
** Potential softlock if you kill the fish.
** Background is cutoff.
* 8-Tower [1]
** Level has a lot of slowdown.
* 8-3
** Some slowdown here.
** I don't know where I went, and it took a while to get back.
** Timer intentionally set to zero?
* 8-5
** Music seems louder in this level.
** Platform right here doesn't spawn consistently.
* 8-7
** Hammer bro spawns on top of me here.
* BOWSER'S CASTLE
** Pretty sure it's Vitor Vilela, not Viktor. May want to double check other credits.