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Super Mario Mania (buggy) by CzaryDave7

File Name: Super Mario Mania (buggy)
Submitted: by CzaryDave7
Authors: CzaryDave7
Demo: Yes
Featured: No
Length: 3 exit(s)
Type: Standard: Normal
Description: is a my first rom hack
Tags: needs remoderation
Screenshots:
Yeah, this one needs a lot of work. There's only really two levels, and there's not too much to them. I'd recommend that you get a bit further along before resubmitting, but you already have. Did take a look at that one too, and these comments almost all apply to the updated version as well, so I'd recommend taking down that submission while you work on a newer version.

Also, consider dropping by the Hack Testing forum and asking other users to play your hack before submitting. It may help sand off some rough edges.

Level notes:

* YOSHI'S HOUSE
** Entering this level kills you.
* Lite Pag 1
** Cutoff around the block I'm standing on.
** This block contains nothing.
** Koopa spawns in a wall...and falls to his death.
** There's a lot of random stuff in the upper half of the level...not sure why. Feels leftover.
** This pipestand looks really weird.
** The Mario 2 tiles have a solid color background that doesn't look great on top of the SMW background. Also, the camera seems to be set wrong in this sublevel.
** Only three dragon coins in this stage. Pretty sure.
** Overworld event is broken. This is true for all beatable stages.
** Bush hammers have a bit of cutoff at the stem. I do like them though.
** Bottom tiles of the goalpost are solid. Probably should fix that if you want in air goalposts.
** This empty space is oddly solid.
* YOSHI'S ISLAND 3
** Yoshi's Island 3 is Yoshi's Island 3. Levels should be original.
* Lite Pag 3
** Not sure an homage to Kaizo 1's first level and obstacle is a great idea in a standard hack. Basically, unless you're Kaizo, you'll do this bit with some flying.
** Thwamp corners start going missing. Also makes some Dry Bones invisible. May want to apply the No More Sprite Tile Limits patch to fix this.
** Castle has default message box text.
** Default castle destruction message.
* YELLOW SWITCH PALACE
** Default Yellow Switch Palace. Levels should be original.
File Name: Super Mario Mania 1.1 (buggy)
Submitted: by CzaryDave7
Authors: CzaryDave7
Demo: Yes
Featured: No
Length: 3 exit(s)
Type: Standard: Normal
Description: is a same first one but fixed

Screenshots:
So, while this is "fixed", it's mostly just fixing Lite Pag 2 to show up on the overworld. The above comments still need to be addressed. Please spend some time and fix all of these issues before resubmitting.

* Lite Pag 2
** Cutoff here.
** Cutoff on the bush here.
** Cutoff here.
** Cutoff here.
** Single dragon coin in the level is misplaced so it's really an infinite number of dragon coins.
** Weird pipe here takes you to the same weird Mario 2 room from Lite Pag 1. Same comments apply.