File Name: | Super Mario Mania (buggy) |
Submitted: | by CzaryDave7 |
Authors: | CzaryDave7 |
Demo: | Yes |
Featured: | No |
Length: | 3 exit(s) |
Type: | Standard: Normal |
Description: | is a my first rom hack |
Tags: | needs remoderation |
Screenshots: |
Also, consider dropping by the Hack Testing forum and asking other users to play your hack before submitting. It may help sand off some rough edges.
Level notes:
* YOSHI'S HOUSE
** Entering this level kills you.
* Lite Pag 1
** Cutoff around the block I'm standing on.
** This block contains nothing.
** Koopa spawns in a wall...and falls to his death.
** There's a lot of random stuff in the upper half of the level...not sure why. Feels leftover.
** This pipestand looks really weird.
** The Mario 2 tiles have a solid color background that doesn't look great on top of the SMW background. Also, the camera seems to be set wrong in this sublevel.
** Only three dragon coins in this stage. Pretty sure.
** Overworld event is broken. This is true for all beatable stages.
** Bush hammers have a bit of cutoff at the stem. I do like them though.
** Bottom tiles of the goalpost are solid. Probably should fix that if you want in air goalposts.
** This empty space is oddly solid.
* YOSHI'S ISLAND 3
** Yoshi's Island 3 is Yoshi's Island 3. Levels should be original.
* Lite Pag 3
** Not sure an homage to Kaizo 1's first level and obstacle is a great idea in a standard hack. Basically, unless you're Kaizo, you'll do this bit with some flying.
** Thwamp corners start going missing. Also makes some Dry Bones invisible. May want to apply the No More Sprite Tile Limits patch to fix this.
** Castle has default message box text.
** Default castle destruction message.
* YELLOW SWITCH PALACE
** Default Yellow Switch Palace. Levels should be original.