I'm working on transferring the gfx of the Custom Bro sprite(s) from SP3 to SP4, and so far I've had an easy time tranferring the in-game graphics, since that code in the .asm file looks like this:
The icon used in Lunar magic is messed up though, which is only natural, since those use the code in the .json file. That code, however, look like this:
which I have no clue how to read, and I haven't managed to find any tutorials explaining how to either.
Code
db $CB,$DA,$C8,$AF
The icon used in Lunar magic is messed up though, which is only natural, since those use the code in the .json file. That code, however, look like this:
Code
"Map16": "SwlbCUwJXAlGCVYJRwlXCUoJGQgZCBkIfwkZCBkIGQhFUVVRRFFUUQ=="
which I have no clue how to read, and I haven't managed to find any tutorials explaining how to either.