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Favorite 'Steam' game

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We could easily just ask what's your favorite game, but that would be a hard question to answer. So here's another hard question to answer: Among the Steam games you've played, what would you say is your favorite?

Mine is Binding of Isaac: Rebirth.

Even though it makes me go insane.

EDIT: I know that binding of isaac is on more than just steam. Details! If it's on Steam at least it counts. #smrpg{haha} And I also haven't played very many games so this post may change in the future.
That narrows it down. Once again I don't think I have a one favorite. One thing I like about Steam over Switch is the easier mod support.
-Half-Life 1 and 2 (along with associated mods)
-Half-Life Alyx (along with associated mods)
-Portal 1 and 2 (along with associated mods)
-Beat Saber

I could also list No Limits 2 Roller Coaster Simulation but I think of that more as a simulator and not so much as a game, and if I did count that as game, that would probably be my favorite Steam game.
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I don't actually play a lot of games on PC these days, so that makes this a reasonably possible question for me to answer.

I'd say The Binding of Isaac, Dark Souls III and Sekiro are the strongest contenders here.
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100% Orange Juice. It's the only game I have over 1K hours played and that I still go back to from time to time, while others are collecting dust.
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Terraria. Every playthrough is different and feels fresh, and each update had so much to unpack. Basically a game with huge replay factor for me.

100% Orange Juice is a close second. It's fun to figure out the mechanics of that game. It also has cute characters.

Lately, I'm also enjoying Fall Guys (it was on Steam before, so technically it counts), because of how dumb and chaotic that game is, despite poor dev management.
Rain World 100%. the world is so unique and its AI is absolutely insane in how realistic it is

Poker Night 2 is a close second just cause its dumb fun
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Don't know.... Never used steam before. I'd like to so I could play cuphead for once in my life.
I don't have a whole lot of games on Steam, so this is fortunately pretty easy: Return of the Obra Dinn. It's a fantastic mystery-style puzzle game where you're trying to figure out the identities of a bunch of people who died on a lost ship, and it's a fantastic way to kill a few hours. I highly recommend it.
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Originally posted by K.T.B.
I don't have a whole lot of games on Steam, so this is fortunately pretty easy: Return of the Obra Dinn. It's a fantastic mystery-style puzzle game where you're trying to figure out the identities of a bunch of people who died on a lost ship, and it's a fantastic way to kill a few hours. I highly recommend it.
Okay if I finally am able to use steam somehow I'll try that.
Team Fortress 2 is the reason I created my Steam Account in the first place. Even though I'm not too high on the game at the moment (I fall in and out of it quite a bit) it was the first game added to my now 267 game library and a game that led me down to eventually building my own computer. Nearly have 1.5k hours in it after all these years which would probably be closer to 2k or 3k if I didn't have occasional burnout with the game.

Some honorable mentions: Garry's Mod, POSTAL 2, Fire Pro Wrestling World, Portal, Phasmophobia, Doki Doki Literature Club (Original and Plus) and Trombone Champ.
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Rune Factory 4 Special. Although I didn't play the PC version, but on Switch, but it IS available on Steam, so that should count, right???

But if we're talking specifically about games played through steam, I can't really decide on one, a few of my favorites include Fallout 4, DuckTales Remastered, Stardew Valley and Heroes of Might & Magic V.
Hands down Hatsune Miku: Project Diva Megamix+. This was one of my favorite games on PS4, then on Nintendo Switch, but this PC version blows the other versions out of the water with mods alone. I've customized it into the ultimate Project Diva game: Nice loading screens, dark mode, 120fps, English subs instead of eye-searing romaji lyrics, restoring the changes made to songs from Project Diva F2, the entire tracklist of Project Diva X, It's mind-boggling. There's even more songs you can add to the game, maps created by fans, new costumes, I could play this game forever. I have 290 songs on my setlist and with a single modpack I can bring it to 350. The series may be dead but this makes it feel like it's alive and well
Binding of Isaac is definitely my favorite Steam game as of now... even though there are parts of it that feel literally impossible haha~
Ultra Greed
is seriously the worst thing to ever exist. Greed Mode in and of itself sucks butts. I'm hard pressed to call it fun. But that's because I'm terrible and not because of the game.
I agree on greed mode being the least enjoyable part of Isaac. I actually had plans to mod it into something entirely different once, but unfortunately the game's Lua modding API didn't really have the capabilities for what plans I had in mind.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
I would take the time to go through the myriad of mods (hah alliteration) available for binding of isaac but then I would feel obligated to download some of them and I suck at the base game so how could I succeed at modded difficulty haha~

Originally posted by RPG Hacker
I agree on greed mode being the least enjoyable part of Isaac. I actually had plans to mod it into something entirely different once, but unfortunately the game's Lua modding API didn't really have the capabilities for what plans I had in mind.

What were you thinking about modding it into? I'm curious now! #w{=P}
I wanted to make a mode that plays more like regular Binding of Isaac, but with a focus on money and with Ultra Greed as the final boss. Basically, all enemies would reward you with money (more than other drops), there'd still be the donation box at the end (though if possible, I'd have removed the jamming feature), there'd be more shops on each floor, but no more treasure rooms. It'd also be a more condensed adventure than the regular mode, without all the hidden extra paths and stuff. So basically, Ultra Greed would always be the final boss.

Basically, my main issue with Greed mode always ways that it stripped BoI of one of its most important elements: The exploration. Combat in BoI is fun, sure, but IMO not fun enough to carry the game on its own, and Greed mode as it stands is basically nothing but combat. I think without the exploration and the secrets to find, the game just doesn't work for me, so my idea to fix Greed mode was to have a mode that functions just like the regular game, but themed around money like Greed mode. While I was still modding the game, I also worked on an item that let the player carry more than 99 coins, and I would have given this to the player at the start of each Greed mode run. I even still have a video of that WIP item.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Originally posted by RPG Hacker
I wanted to make a mode that plays more like regular Binding of Isaac, but with a focus on money and with Ultra Greed as the final boss. Basically, all enemies would reward you with money (more than other drops), there'd still be the donation box at the end (though if possible, I'd have removed the jamming feature), there'd be more shops on each floor, but no more treasure rooms. It'd also be a more condensed adventure than the regular mode, without all the hidden extra paths and stuff. So basically, Ultra Greed would always be the final boss.

Basically, my main issue with Greed mode always ways that it stripped BoI of one of its most important elements: The exploration. Combat in BoI is fun, sure, but IMO not fun enough to carry the game on its own, and Greed mode as it stands is basically nothing but combat. I think without the exploration and the secrets to find, the game just doesn't work for me, so my idea to fix Greed mode was to have a mode that functions just like the regular game, but themed around money like Greed mode. While I was still modding the game, I also worked on an item that let the player carry more than 99 coins, and I would have given this to the player at the start of each Greed mode run. I even still have a video of that WIP item.

That's rad. Replace Greed Mode with your version honestly. I like the idea of the enemies rewarding you with more coins like the greed fights with more shops on each floor to take advantage of the extra cash. It makes Ultra Greed a little more doable as a boss fight. And it keeps the fun of exploration. Shame that Isaac isn't well equipped to handle mods in that fashion.
Yeah, it's a bummer, but maybe one day. There's always a chance they'll extend the modding API for Repentance (which I have yet to play - still waiting for the physical Switch version to release).
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
I assume, based on the OP's chosen game, that games that release simultaneously on Steam and consoles are fair game. In that case, my pick is really easy: Outer Wilds. To quote my analysis on Steam:

Originally posted by me on Steam
An experience without equal and a must-play for open world exploration and mystery-solving aficionados. As someone who's never been a fan of first person view in games, I can say that this aspect wasn't really a hindrance, but in fact, actually a great point in favor of this game, as it further boosted the already high immersion, plus the controls were smooth enough even for a first person view beginner like me.

And this analysis was prior to me playing the DLC, which is equally incredible and surprisingly long too: I clocked in approximately 36 hours on the base game and 21 hours on the DLC. For the record, I didn't 100% either of them, just completed the "main objective" of each. Fair warning for anyone giving the DLC a try: it is not for the faint of heart, lmao. I'll just leave it at that.

Oh and... please, if you're planning to give the game a shot, avoid spoilers at all costs and, if possible, resist the urge to consult guides. The best part of the game is figuring everything out on your own.
For me it's RimWorld, 100%. It's the perfect mix of emergent gameplay and unforgiving difficulty. Early on I got lost in my character's stories and how the game unfolded to tell them, and after I became numb to that a little (after way WAY too many hours of gameplay mind you) the game was carried completely by the mechanics and how difficult it is to actually succeed in.

It's also a really fun game if you like to create your own challenges or themes for yourself. I've started dozens of colonies just because I wanted to do one where everyone was good at taming monkeys or no one was allowed to see the sun or something like that. The mechanics of the game allow you to build into these strange archetypes in a way that's beneficial and makes the run unique, but even when you do they're never really overpowered so the challenge is still there too.

It's really well balanced and interesting and probably my best dollar-to-entertainment-hour product I've ever bought. Can't recommend it enough.
Squiggs
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