5 days left... Hopefully the creators see this thread to improve their entries
I will use grade from A to G:
A: No issues (only minor ones) and is fun
B: Fun but has at least an issue / No issues but less fun
C: Has Issues and is not that fun
D: Boring level and/or has a lot of issues
E: Has strongly divisive design quality (It may be awful or fantastic)
F: Have major issues that ruins the level, fixing those is very important
G: Same as F, but the level will still be bad
If the rating is the letter K: it's kaizo,I won't rate those. I changed my mind, I will review those, but much later... (Submission time is over, let's review those!)
This rating was made to dissuade people making kaizo when it's not allowed...
Note: Vanilla retry is for me a bad design if it's not justified. (Edit: If it's the only issue, the A rating stays)
I will also rate the difficulty from 0(ultra easy) to 10(ultra hard)
Entries 1-10
Entries 11-20
Entries 21-30
Entries 31-40
Entries 41-53
Entry 1: GOOMBUD SOLAR DESER
Rating: D
Difficulty: 2
Issues:
-Vanilla retry (add object A3 or A4 in the sublevel)
-Only 3 dragon coins
The level is too boring otherwise, sorry
(No you won't be dq by the music goal, I think)
Entry 2: what youre here for (snowy thwomp night)
Rating:B A
Difficulty: 4
Issue:
-Vanilla retry (add object A3 or A4 in the sublevel)
Cool short level but the 2nd half looks rushed.
Entry 3: BEFORE I FORGET
Rating: C
Difficulty: 9
Issues:
-Vanilla retry (add object A3 or A4 in the sublevels)
-The autoscroll and the muncher bridges force the player to go pass then very soon, which makes those obsticles unfair.
-The firebar at the boss battle allows a safe zone on the far right, making this boss too easy! (advace the right wall 1 to the left)
Very challenging level but why 3 easy power-up at the 1st half? Also some of those elec bro at the 2nd half are placed in cramped spaces, making very hard to avoid those lightnings.
Entry 4:
.bps patch failed
Entry 5: Quicksand Beach (updated 14/dec/12)
Rating:B -> A
Difficulty:5 -> 5
Issues:
-Vanilla retry (add object A3 or A4 in the sublevel)
-The conveyer animation is wrong, unless this is intended (if it's not you can just copy the level exAnimations from the demo level 105)
Beautiful sunset level!
(14/dec/12)
Entry 6: cloudtop cruise
Rating: B
Difficulty: 4
Issues:
-Vanilla retry (add object A3 or A4 in the sublevels)
-The celling sloped act wrongly! (Easy fix: change FG/BG GFX from (normal 2) to (underground 1))
Cool kinda easy level, it's unusual to have the conveyer making the platforming easier.
Entry 7: 10-PIN MONOCLE
Rating:B -> B
Difficulty:8 -> 8
Issue:
-The 3rd part is kaizo-y (maybe add more spikes at the bottom and give the player a mushroom)
-14/dec/2022: Oops
There's 5 dragon coins, 3 moons (max 2) and an 1-up checkpoint.
Very unique idea! Ouch my eyes too! There's a very frustating part where I just can't land of the right block almost all the time.
Maybe remove it and force the player to spin?
(14/dec/2022)
Entry 8: Dirty sewer (Updated 21/dec/2022)
Rating:A B
Difficulty: 6
Issues:
-21/dec/2022: Sorry for missing that issue : The last green exit pipe can be entered and softlocks mario!
There's 5 dragon coins.
Pretty fun and varied level, I do wish the falling up donut blocks are better signaled.
Entry 9: Be Loved, Don't Cry
Rating: A
Difficulty: 7
Issues:
There's 5 dragon coins.
Very fun level, I loved it! But why the free 2 capes (with the super koopa with a cape) at the checkpoint? I would change it to a regular one.
Entry 10: UNIDIMENSIONAL
Rating: K
Difficulty: 10
Issues:
It's a very well made mildly hard kaizo level, but why not use it for the upcoming KLDC?
Album links: https://imgur.com/a/f2VUxsz, https://imgur.com/a/9q6WEXE
My 1st romhack in progress (testing avaiable)...
(beta)
I will use grade from A to G:
A: No issues (only minor ones) and is fun
B: Fun but has at least an issue / No issues but less fun
C: Has Issues and is not that fun
D: Boring level and/or has a lot of issues
E: Has strongly divisive design quality (It may be awful or fantastic)
F: Have major issues that ruins the level, fixing those is very important
G: Same as F, but the level will still be bad
If the rating is the letter K: it's kaizo,
This rating was made to dissuade people making kaizo when it's not allowed...
Note: Vanilla retry is for me a bad design if it's not justified. (Edit: If it's the only issue, the A rating stays)
I will also rate the difficulty from 0(ultra easy) to 10(ultra hard)
Entries 1-10
Entries 11-20
Entries 21-30
Entries 31-40
Entries 41-53
Entry 1: GOOMBUD SOLAR DESER
Rating: D
Difficulty: 2
Issues:
-Vanilla retry (add object A3 or A4 in the sublevel)
-Only 3 dragon coins
The level is too boring otherwise, sorry
(No you won't be dq by the music goal, I think)
Entry 2: what youre here for (snowy thwomp night)
Rating:
Difficulty: 4
Issue:
-Vanilla retry (add object A3 or A4 in the sublevel)
Cool short level but the 2nd half looks rushed.
Entry 3: BEFORE I FORGET
Rating: C
Difficulty: 9
Issues:
-Vanilla retry (add object A3 or A4 in the sublevels)
-The autoscroll and the muncher bridges force the player to go pass then very soon, which makes those obsticles unfair.
-The firebar at the boss battle allows a safe zone on the far right, making this boss too easy! (advace the right wall 1 to the left)
Very challenging level but why 3 easy power-up at the 1st half? Also some of those elec bro at the 2nd half are placed in cramped spaces, making very hard to avoid those lightnings.
.bps patch failed
Entry 5: Quicksand Beach (updated 14/dec/12)
Rating:
Difficulty:
Issues:
Beautiful sunset level!
(14/dec/12)
Entry 6: cloudtop cruise
Rating: B
Difficulty: 4
Issues:
-Vanilla retry (add object A3 or A4 in the sublevels)
-The celling sloped act wrongly! (Easy fix: change FG/BG GFX from (normal 2) to (underground 1))
Cool kinda easy level, it's unusual to have the conveyer making the platforming easier.
Entry 7: 10-PIN MONOCLE
Rating:
Difficulty:
Issue:
-The 3rd part is kaizo-y (maybe add more spikes at the bottom and give the player a mushroom)
-14/dec/2022: Oops
There's 5 dragon coins, 3 moons (max 2) and an 1-up checkpoint.
Very unique idea! Ouch my eyes too! There's a very frustating part where I just can't land of the right block almost all the time.
Maybe remove it and force the player to spin?
(14/dec/2022)
Entry 8: Dirty sewer (Updated 21/dec/2022)
Rating:
Difficulty: 6
Issues:
-21/dec/2022: Sorry for missing that issue : The last green exit pipe can be entered and softlocks mario!
There's 5 dragon coins.
Pretty fun and varied level, I do wish the falling up donut blocks are better signaled.
Entry 9: Be Loved, Don't Cry
Rating: A
Difficulty: 7
There's 5 dragon coins.
Very fun level, I loved it! But why the free 2 capes (with the super koopa with a cape) at the checkpoint? I would change it to a regular one.
Entry 10: UNIDIMENSIONAL
Rating: K
Difficulty: 10
It's a very well made mildly hard kaizo level, but why not use it for the upcoming KLDC?
Album links: https://imgur.com/a/f2VUxsz, https://imgur.com/a/9q6WEXE
My 1st romhack in progress (testing avaiable)...
(beta)