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[Non-Level] What are your plans for the BLDC next year (or maybe sooner)?

For me, I promise to:
  • Improve my level design habits;
  • Become a (fan) judge, hopefully;
  • And, of course, getting the chance of not going to the worst place.
How about you? Discuss.
Currently working on a new website. Don't expect any hopes soon. 『いけいけ団長、頑張れ頑張れ団長!』
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“Even if you personally are so dissatisfied with life that you want the world to end, surely the cruel reality is that it will continue on, unchanging. All the better for someone perfectly content, like me.”
Aya Shameimaru, Touhou Suzunaan ~ Forbidden Scrollery
I always plan to post a thread like this when judging hasn't even started yet but someone always beats me to it
"Not all pie sitters cry."
-James Morgan McGill
I am planning to make my levels longer and more enjoyable hopefully be more helpful to other people and I hope I will have fun
I might try making levels around the difficulty of unidimensional and daizo pit of vulldec (you do have to acknowledge they will take at least a day to beat, but it's worth it)

Might even make a short ROM hack having learned most of the s**t from BLDC2, probably with the very hard levels i have in mind
The same as previous years: just sit, play and watch
Next BLDC, I'm gonna make sure I have the proper amount of time and motivation to finish my entry. :P
What is a Lunar Magic, and can I eat it?
I myself have got no idea on whether I participate or not given that it's mostly a coin toss on whether I join such type of contest or not (unlike, say, CLDC where I'm more eager to participate). In general, my contest plans tend to be somewhat random and spontaneous, though I did attempt to mock the time limit of 600 second this time (then again, last WLDC was also about limited time so it's good I've chosing a different level topic).
Given this, I might even consider to help with the compilation given that this year, my only input was the creation of object UberASM and I didn't even have full control of what went into the ROM and what didn't.