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Solstice - Return to the Kastlerock [DAY 2 - the disassembly update]

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This is hack of Sosltice on nes, it features brand new, made from scratch, all new map to explore!
Currently theres
67
rooms, three areas,
32,61%
max completion %.

This is something I've been working for while now, alongside with finishing my (hacking) documentation of the original game and commenting/mapping out the disassembly, but that one needs little bit more work so I'll talk about it tomorrow, theres update coming...

Heres the download link for the demo (version beta 1.5 - 10/02/20203).

And heres little trailer I made for it:


Well anyway, I hope you guys like it even if its non-SMW stuff, see ya on day 2! #ab{;)}
dang this looks really epic. looks like you put a lot of care into the level design. And you must've put a lot of work into creating for a hack with so few resources and tools.
NewPointless
This looks like a fun game! Both the base game and the hack.
Always a fan of Follins, ofc.
I've heard of Solstice on NES, but I didn't know an editor was even made for it. I'm guessing few things can be edited, but the hack of yours sure looks good.
I always like to know stuff about new games as I'm growing up just playing Mario hacks and Sonic games.

But apparently this should be pretty cool #tb{^V^}
The level design looks really good and original! I've never heard about this game, but i'll give this a try!
I remember seeing this before "somewhere else". Best of luck with your hack.
Originally posted by NewPointless
dang this looks really epic. looks like you put a lot of care into the level design. And you must've put a lot of work into creating for a hack with so few resources and tools.

Oh there is none, other than my own documentations and Cyneprepou4uk's disassembly, without that I wouldn't even have started this as I did gave up on my previous solstice hack as just hex editing is always pain, but with disassembly its so much easier, as for one it can handle pointers automatically by-itself, so I can shrink/expand or move rooms or other data/code around with ease, and the individual room data is quite simple(depending how complex the room is, more blocks = more pain) so even without proper editor its not that bad, although I need to juggle between four programs to keep track with everything and doing a lot stuff manually.

Originally posted by schema_tuna
This looks like a fun game! Both the base game and the hack.
Always a fan of Follins, ofc.

Thanks, Follin kicks ass.

Originally posted by Rykon-V73
I've heard of Solstice on NES, but I didn't know an editor was even made for it. I'm guessing few things can be edited, but the hack of yours sure looks good.

Nothing is impossible now that theres disassembly, but there is no game-specif tool for it, I use tiled to design the rooms and get blocks X/Y/Z positions out of it and then transfer that to notepad++, and then last add the room to paint.net/map so I can see the whole map at once, example.

Originally posted by ninj
The level design looks really good and original! I've never heard about this game, but i'll give this a try!

Thanks, I'd suggest playing the original first as this is aimed for those who has beaten the original before, I think my hack is little harder.

Originally posted by hericium
I remember seeing this before "somewhere else". Best of luck with your hack.

Somewhere else indeed #tb{^^}
I don't have interest for any NES hack but feel likely nostalgia
C3 Stuff:
Music Request, Graphics, Ports, Mario Kart PC Custom Tracks, Overworld, Mario Kart Tour Fans Club, DT's Music, Clothes and Certificates, MIDI and Coverarts

Tonight.. tonight..

Join Discord server now: DT's SMW Hacking Server

My YouTube Channel: Dispace Troblex

Contact: DT Music and Gaming#8283
DAY 2, the disassembly update.

Okay so first of all, f****g github refuses to work for some reason (long rant removed) so here have the whole thing as-is.

EDIT; I got git to work, turns out it was my internet malfunctioning yesterday, and gitgui being annoying.
Heres link to the github page, I just made the pull request that you can see on the pull requests tab/page.

So originally many years ago I got bored of working with lunar magic and other easy to use tools, and I wanted to try hack all the way from scratch, I ended up choosing solstice as there was no hacks, nothing what-so-ever out there so it was good start.

So I started to poke it with FCEUX's debug tools and hex editor and started writing down my notes, which lead to my first documentation. Then later I made "manual randomizer hack", and "solstice alternative" hack that I showcased few years ago on C3 that I ended up dropping as it was slow and tedious to make hack with just hex editor.

Then later I saw Cyneprepou4uk's thread on romhacking.net about accepting requests for nes game disassembles, I threw my request there, and I really didn't believe in slightest that it'll get ever accepted, but it did somehow lol. At the time when its initial version came out I did check it out, but I didn't do much with it as I was busy with other projects and was not ready to commit to another long project(sorry Cyneprepou4uk#ab{^^;;;}), until I finally started to work on this hack, return to the kastlerock.

So this hack doubled as sort-of tech demo and me figuring out some stuff that I didn't understand while working on my initial documentation before having the disassembly, but now I have the whole room data part understood and written down, and I finally have commented out the disassembly too.

It is still work-in-progress, as I really dont have that much time to work on any of this after work(if I have free time to begin with), but for now, I have accomplished what I first aimed for and that is the room data part and some other stuff. You can always contribute yourself too #ab{;)} .

So this is not the end, far from it and Im still planning to work on it, just dont expect rapid progress, but you can always PM me at romhacking.net or at discord(JP32#4057) if you have any questions about anything related to Solstice hacking.

Well anyway, this will be all for now, until the next time!


Wow, that’s some amazing stuff. Not everyday you see a non-Mario NES hack here, and for a niche game like this as well! The music and graphics go hard (though those might just be native to the original game, I am admittedly clueless), and the levels look pretty interesting, with lots of options depending on the room. Good job putting together the trailer too, it looks nice!
embed fail!!




How is the base of this game? I mean gameplay, obstacles, story and stuff.

Just out of curiosity 8> (and it doesn't even seem like an excuse to be able to farm coins)
It's nice to see more hacks that aren't based on Mario or other trendy games. Other games deserve some hacky love too.
I got the git thing working so I made the pull request, woo!

Originally posted by icrawfish
Wow, that’s some amazing stuff. Not everyday you see a non-Mario NES hack here, and for a niche game like this as well! The music and graphics go hard (though those might just be native to the original game, I am admittedly clueless), and the levels look pretty interesting, with lots of options depending on the room. Good job putting together the trailer too, it looks nice!

Graphics and music are the original, they way they work are more complex than you'd think, as the game renders the whole room, block by block when you enter it:
https://webmshare.com/5KePw

Originally posted by Heitor Porfirio
How is the base of this game? I mean gameplay, obstacles, story and stuff.

Just out of curiosity 8> (and it doesn't even seem like an excuse to be able to farm coins)

Nice try but no cigar.

Originally posted by RussianMan
It's nice to see more hacks that aren't based on Mario or other trendy games. Other games deserve some hacky love too.

Yeah there are a lot of games that have not been even touched yet, maybe some gamegenie codes at best.

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