Hi! I make music sometimes. a lot of music...sometimesSo today I'm going to just dump a lot of these in a folder and let you listen! A lot of these are for unnamed projects so the "game" field will be replaced with DDV Originals.
LISTEN HERE YOU LITTLE F
A remix of a previous track I made with brand new melodies, and extended a fair margine.
The boss theme of the upcoming re-release of Super Yoshi Land - The Rescue Mission. This one is more-or-less a Final Fantasy V-esque song, tho I put some of my own spin into it.
A kinda re-sampling of the VLDCX song I composed for Skewer's hack. Maybe I'll redo the sampling since I'm not 100% happy with it, but it definitely sounds a lot less generic than the old one.
The World 3 "castle" theme, tho will also appear in other areas.
The World 2 boss theme against "Jimmy the Train Engineer," aka the assistant character seen in Krack's Kafe. Careful! He'll smash your charcoals to dust!
Pretty ballsy of me to 'spoil' the final boss theme of the upcoming "TAY2", isn't it? Well it won 15th place in the originals category of SUPER FAMICOMPO 4, plus...this is only one of the phases of the boss who will use this.
Composed the final boss theme of the upcoming re-release of Super Yoshi Land - The Rescue Mission. This one is pretty similar to "Unbroken" from Sicari 2 - The Brink of Time.
Yep...this isn't dead! While it's not actively being worked on, songs DID get composed for this.
Funny enough, this song was supposed to be for Mighty Luigi Force II before it got rebooted due to a computer wipe. So I adapted it into the very first entry of my series.
I won't explain the context of this track, but this appeared in Summoned as Demon Bolts' theme. In DJTTWW, however, this is more of a "pre-boss" theme.
Bloody Tears but Now's Your Chance To. Admittedly this is using Maxodex's and Jazzman's ports as a base, tho I still thought showing it off would be fun lol.
The vocalists are me and Farolicious.
(The name is a reference to "Venom: Let There Be Carnage")
Ha~! I'm not showing you ALL of the map themes...but I'll give you enough of an idea that will get your cogs turning on what's going to go down. If you're familiar with Krack The Hack's secret cutscenes, you probably know how this is going to go down. However, it's HOW things go down that I think is the more interesting bit.
I wasn't done with this theme from VLDC13. If you thought the original was good...this one straight up goes hard (I think, anyway).
technically still needs adjustments so kinda WIP but it's good for preview purposes
Jessica's boss battle theme, with hints towards Jinker Bolts' theme in there. Probably the song I poured the most time into since it started in 2015 and I'm still doing tiny tweaks to it as time goes on.
aka The Trap Doors but happy. This is at the very beginning of the game when you first play as Nova in Sunny Island.
My longest song I've composed at a total of under 6 minutes, going into many keys, many styles, all in a grand battle of samples.
Yeah, I got very inspired by Sinc-X's "Bowser Castle" as I was composing this, tho I went in a very different direction. I wanted to try to blend all 4 "styles" of sampling on SMW custom music, and I found that there are 5 distinct types (technically 6 but that isn't used in this song).
Unsampled, default - SMW Samples without extended ADSR (old-school)
Unsampled, modern - SMW samples with a heavy emphasis on ADSR and other commands
Sampled, 8bit - Using squares, sines, noise and DPCM/DCM sampling.
Sampled, traditional - The use of samples outside of SMW or the 8bit range.
Sampled, scratch - The use of samples that come from commercial media, like Earthbound or Abstract Map.
If you're curious what the 6th one was, it'd be "Sampled, vocals" but this song was already jampacked and at the time I wasn't focused on it. But yeah this song took me about a year to start and finish, and it's very haphazardous since I was kinda going on a whim with some loose ideas sketched on FL Studios. I knew what order I wanted the song to be in, style wise, but not how the melodies will go if that makes sense.
The main trio have their themes! ...In fact everyone does, but I already showed off Alice's and KA's themes and some of the other characters are CLASSIFIED so the main three finally get to shine together. Mute's theme was definitely the song I composed first, and there was a kinda 'not good' version of it featured in Mute's Christmas Quest when you got the
Betrayal
Minor keys kind of allow me to portray these characters a bit more 'real', which is a contrast to what was 'before' The After Years essentially. It's something I think EvilGuy0613 appreciates.
This is to be used in a hub level called the "Iron Desert Bar", where you get to say hello to those who are just trying to get by life in a hard days' work.
An unsampled song that's inspired by Crash's "Bridge To Nowhere" with a hint of Deltarune's "Now's Your Chance To." It's for a private project.
QLDC SPOILERS
Definitely shown this off before. Not too different, just wanted to show it off again lol.
bonus shit here
Cancelled contest entry I'm hoping to revive someday, tho with Mario's Mystery Meat existing I kinda doubt it. Still, figured I'd finally show what I did for it lol.
FARO FAK OFF
Anyway hey, that's what I've been doing for the past year. Sorry, I don't think I'm going to be releasing any txts this C3 but I definitely plan to in the Summer. Hope everyone's having a good C3 though!
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.
(rip my other userbars momentarily)

