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Day 3: YY-CHR and You, Advanced Tricks

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Originally posted by Deeke
Wow, there's a lot I don't know about YY-CHR! Least of all the name of the thing; does YY mean anything in Japanese? I see it a lot.

I think YY was just the guys username and he just used "YY-(hack/tool)" format for naming his stuff.
Thanks for putting this thread together, YY-CHR is far more capable than people realize and a break down of all these features for people is nice to see.
Originally posted by JP32
Originally posted by Deeke
Wow, there's a lot I don't know about YY-CHR! Least of all the name of the thing; does YY mean anything in Japanese? I see it a lot.

I think YY was just the guys username and he just used "YY-(hack/tool)" format for naming his stuff.

OK, but does "YY-CHR" mean anything in Japanese, or is it an abbreviation?
Originally posted by Heitor Porfirio
Originally posted by JP32
Originally posted by Deeke
Wow, there's a lot I don't know about YY-CHR! Least of all the name of the thing; does YY mean anything in Japanese? I see it a lot.

I think YY was just the guys username and he just used "YY-(hack/tool)" format for naming his stuff.

OK, but does "YY-CHR" mean anything in Japanese, or is it an abbreviation?

https://bugzmanov.github.io/nes_ebook/chapter_6_3.html

No, it stands for character rom. Nes game/cart has typically two chips in them, PRG and CHR, that has programming and graphics in them basically. Theres more to it but thats the TL;DR.
wow, i'll have to bookmark this one to study periodically. some incredibly useful things in here that i had no idea about, that'll save me tons of time down the road. most notably to me are the rectangular selection methods and shifting tiles by pixels handily. thank you for this!
🤯

Some of the tips in this well-organized tutorial on YY-CHR were genuinely surprising to me. Despite how much I use the application, my brain usually tunes out the surface-level features that I'm unfamiliar with. So seeing things like the page addressing offsets in action for the first time is such an eye opener!

Like everyone else has said, this is a really useful thread that should stick around in one way or another. People who are both new to and used to YY-CHR will find it beneficial for sure!
What is a Lunar Magic, and can I eat it?
I didn't comment on this thread before because... I knew all of it. I used the byte wise scrolling to e.g. get the lava/acid graphics from Super Metroid, I used the tile pattern when doing ExAnimations and looking into the graphics of the SMB series (though I never created my own pattern), I used right click quite extensively, I knew the free movement thing (but never used it), used the stamp quite a couple times (as it's visibly in the selection) and I may have used the arrow key shifting (that's the only thing I'd consider possibly new knowledge).

I'd certainly say it's the lack of an English manual (these features are mentioned in the included Japanese manual) which made these tricks not common knowledge.
I will gladly accept another YY-chr tutorial. I'm always seeking knowledge about this program. #thp{>:)}
                                                                                                                  
                              
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Miscellaneous