Baserom Info
This version of the baserom was purpose-built for the 2022 Baserom Level Design Contest, it comes packed with too many resources and features to list here but the big ones are:
This is a pretty complicated resource but it comes with all sorts of documentation and instructions that talk about what’s in the baserom, tell how to use certain features and give helpful tips. If you need assistance with the baserom or find issues with it, don’t hesitate to reach out to me via site PM or in a relevant channel in the Discord.
Download Latest BLDC Baserom →
(this link will always take you to the latest version)
Project Source
If you're curious to see what's in the baserom in greater detail, want to modify it for your own project, or report an issue you can checkout the GitHub repository for the baserom. The repository also has more details and some additional resources to help you build upon the baserom for your own usage.
GitHub Project Page →
Issue Reporting
If you're using the baserom and find issues, don't hesistate to reach out to me either via site PM or on the Discord, or if you have a GitHub account feel free to file issues in the project issue tracker.

This version of the baserom was purpose-built for the 2022 Baserom Level Design Contest, it comes packed with too many resources and features to list here but the big ones are:
- The Dynamic Spritesheet System + SA-1
This combo enables you all to use any included sprite at any time (still with some limitations) in your levels and no longer have to deal with sprite ExGraphics or spritesheet mixing. - UberASM Objects
For the contest, people weren't given any tools to apply things to the baserom but we wanted allow for some UberASM features, so there custom objects that will toggle some things that can be inserted in your level via Lunar Magic. - Retry System + Multi-midways
This is another quality of life feature available to you, but it is off by default. You can use some of the UberASM objects to turn on retry in your levels and configure the style of retry you desire. - Over 50 Custom sprites
We’ve inserted a bunch of fun custom sprites, including some enhancements to vanilla sprites and custom wrappers (like pipe spawners and stacks) to make enemies more flexible. - Many Graphics
We’ve re-included the background and foreground resources from BLDC1 but added more resources from Super Mario Maker and Super Mario All-Stars to give you more visual options to use. Sample levels and Layer 3 ExGraphics are included for your ease.
This is a pretty complicated resource but it comes with all sorts of documentation and instructions that talk about what’s in the baserom, tell how to use certain features and give helpful tips. If you need assistance with the baserom or find issues with it, don’t hesitate to reach out to me via site PM or in a relevant channel in the Discord.
Download Latest BLDC Baserom →
(this link will always take you to the latest version)
Project Source
If you're curious to see what's in the baserom in greater detail, want to modify it for your own project, or report an issue you can checkout the GitHub repository for the baserom. The repository also has more details and some additional resources to help you build upon the baserom for your own usage.
GitHub Project Page →
Issue Reporting
If you're using the baserom and find issues, don't hesistate to reach out to me either via site PM or on the Discord, or if you have a GitHub account feel free to file issues in the project issue tracker.
