File Name: | Waves HDMA Toolkit v1.0 |
---|---|
Submitted: | by MarioFanGamer |
Authors: | MarioFanGamer |
Type: | Level |
Includes GFX: | No |
Includes Hijack: | No |
Featured: | No |
Description: | This is a library which allows you to easily generate HDMA waves without any tool but Asar. These waves are highly customisable in wavelength, amplitude, follow a sinoid pattern, follow the layer's scrolling and can be used to fill the screen only partially. See the readme for more details. |
Tags: | hdma, lorom, sa-1, waves |
Screenshots: | ![]() ![]() ![]() |
-Lunar Magic 3.33
-bsnes v115
-SA-1 1.40
-UberASM 1.5
This submission flat out doesn't work by default. First, example level codes and macros refer to libary as Waves.asm, while the included file is called WavesToolkit.asm. That's easy to fix by renaming it to Waves.asm. Even then, included level codes crash the game. That's because of PLP at the end of CalculateWaves routine that comes with aformentioned library, which shouldn't be here when !EnableSA1Boosting = 0.