I'm using the Magikoopa Boss sprite in 2 sequential Boss rooms. The First Room is only meant to be beaten if you manage to get 7 hits on the Boss (Skipping the next room and ending the level), and the Second Room is meant to be beaten after getting 3 hits on the Boss. My idea for doing this was just to insert 2 different sprites with different HP values (One with 7 and another with 3). The problem is that when you fight the boss in the second room his HP will still be 7 just like the first room (even though I am definitely using 2 different sprites).
How can I fix this? I assume this has something to do with the RAM, but I'm stumped.
How can I fix this? I assume this has something to do with the RAM, but I'm stumped.