SMW Central proudly presents...
Dissecting the game series' untold secrets.
Greetings and salutations, people of SMW Central!You've probably seen me making some Puyo-centric threads in the past C3's—especially this year's Winter C3, but this time I've decided to go big... by making a PuyoPuyo community thread in this website. Yep, you read that right! This is The Hacking of PuyoPuyo, and it's all about everything related to not just the PuyoPuyo and Sorcery Saga series, but also for various COMPILE games, as well as PuyoPuyo clones and games inspired by PuyoPuyo as well. So, are you ready? Then let's begin! The Suzuran Research Facility Puyo Division is deploying operations in 5... 4... 3... 2... 1...
But first, here are the few house rules to consider...
Where it all beganWhen Masamitsu Niitani (often called himself as "MOO") founded COMPILE in the 80's, he wanted to make games that are not just for profits, but for everyone who plays games. Although their previous games like Zanac, Guardic and Golvellius have well-received their mild-to-lukewarm reception, he decides to start an idea that can be proved better the others. So, he pitched a concept about falling block puzzles — a trend started by Alexey Pajitnov, which led to the creation of Tetris, released back in 1984. But due to lack of interest and having too much unoriginality, he decides to go another direction and reuse the characters from Sorcery Saga 1-2-3 so he doesn't want his company to get accused by copyright claims.
But why Sorcery Saga?It may or might be considered an odd choice, since COMPILE had tried to imitate various concepts from other games like Legend of Zelda, Dr. Mario and Might and Magic; Sorcery Saga 1-2-3 (or their Japanese name, Madou Monogatari 1-2-3) has more or less different than any other dungeon crawlers like Swords and Serpents, The Bard's Tale and Wizardry. The game featured well-known characters, including the likes of Arle Nadja, Carbuncle, and, of course, the Puyos. Niitani used the Puyos as the basis for creating the puzzle game (as opposed to domino pieces, which was used for the original concept), leading to the birth of their greatest creation that can help shape the company once and for all. The result is called PuyoPuyo.
If there's anyone want to talk about PuyoPuyo and have something to share about it, then ask away!
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