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SMB Physics in SMW

Super Mario WorldPatchUberASMBlocksResource Release

Fanatical like a Demon
I had the cursed idea to try to recreate the smb1 physics and see how it'd play out in smw. The idea actually first came when I was working on the Mario Bros Classic mini game for smw 30 but bc the minigame doesn't allow the player to run past #$18 and is only one screen I wasn't able to test all aspects of the physics and welp... here we are. This zip contains bps with a complete srm you can use to play around with (or as a base). It comes with patch (an edit or I guess now preset of the physics modifier patch), a gps block with a list example, uberasm patches, and ofc a readme defining the freeram used for this setup.

DONWLOAD
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Hey there. I didn't expect to see an actual patch from you. Anyway, I tried the SMB patch in SMW. The results shows. Mario does jump quite like in SMB and I'm guessing the speed does match to SMB also..
By any chance, will you upload the patch on SMWC or will this need an update?
Now I can make evil Kaizo levels with SMB1 Physics, great work.


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As Of 6/19/2024.
Originally posted by LadiesMan217
I had the cursed idea to try to recreate the smb1 physics and see how it'd play out in smw. The idea actually first came when I was working on the Mario Bros Classic mini game for smw 30 but bc the minigame doesn't allow the player to run past #$18 and is only one screen I wasn't able to test all aspects of the physics and welp... here we are. This zip contains bps with a complete srm you can use to play around with (or as a base). It comes with patch (an edit or I guess now preset of the physics modifier patch), a gps block with a list example, uberasm patches, and ofc a readme defining the freeram used for this setup.

DONWLOAD

Didn’t d4 already make smb physics for Carl Sagan?
This feels so weird lmao, I wonder if the entire game is playable like this. Very interesting lol
Oh god, I can not now imagine the horror that Kaizo SMW Romhackers would do now, since this patch is up. #smrpg{gasp}

Jokes asides, nice! I did not expect an full SMB1 physic's to be redone in Super Mario World! Nice work!
I remember people complaining that Mario in SMW felt too heavy, and it'd be interesting to see how they would feel about him holding a palette of bricks under his overalls like the SMB1 experience entails.


Other Submissions of mine!
After having played the legendary "I'm such a nice guy", this thread gives me war flashbacks, man! 🥲

I genuinely don't know why anyone would want to use SMB1 physics over SMW physics (aside from trolling purposes), but good job nevertheless!
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
Fanatical like a Demon
@Rykon-V73
It doesn't need any more work done to it but it will not be uploaded to smwc. It will be put in a resource release thread after C3 where it will remain (similar to my music release thread.).

@Picayune
Looking forward to such evil work! heh

@Lightning
As far as I'm aware of yeah, there are a handful of hacks out there that have recreated smb1 physics but no one (to my knowledge) has ever released their asm for it.

@Eevee
With the exception of title screen demo and cutscenes, I believe the entire game is playable in gameplay. Would make an interesting let's play!

@Enan63
Combining this with my SMAS ost and the many gfx we have, we might be able to fool people that we're making smas smb1 romhcaks lol.

@Deeke
THIS! omg a lot of people still think smb1 has the best Mario physics of any game and I'm like wtf

@RPG Hacker
Apologies in advance for all the possible upcoming smb physics kaizo hacks XD
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Oh, nice. This is one of those things that was on the list of things to look into myself, but I hadn't gotten around to it...now I don't have to. Thanks for releasing this!
Very, very interesting. This reminds me of when I learnt about how games prior to SMW handled running one block wide gaps. Did you know that when you run in all three NES Mario titles a very small amount of upward momentum is applied when running? SMW does not do that and that is probably the only blemish on SMW's otherwise perfect movement physics. Here's hoping Nintendo own Super Mario Bros. Wonder has learnt for their mistakes in the physics department and has Mario not feel like controlling a potato sack. Forgive me for this divergent ramble but I felt it had to be said.




This and your updated Yoshi patch are both very cool to see! It's nice that people have additional physics options at their disposal to come up with new challenging level designs.

It's always interesting to see different player physics as I feel like they aren't explored very often.
Whoa boy... Am I glad to see this...
I made similar modifications a few years back when altering smw physics was a crime punishable by death 😆
Anyway i was thinking about starting hack up again and even have some custom sprites made for me, ive lost my copy of the altered physics and log in to find this. Knowing your attention for detail im sure this will work good for me!
Thanks for saving me a ton of time testing and adjusting again!
Fanatical like a Demon
@meatloaf
Glad I could help!

@FireSeraphim
Explains why one must hold A or B when running between one tile wide gaps.

@DeppySlide
I'm honestly waiting to see someone make a smb1 style hack that fools people into thinking its from smas and not smw lol! I hope the Yoshi patch becomes the end all be all with Yoshi's wonky interactions.

@MarioFanGamer
For reals. We have so many nes and snes titles of not just Mario but other games. I wonder why no one's recreated any of them with open source asm. At the very least smb2 usa and smb3 should have been ported by now with open source patch.

@zacmario
No problem! Hope it helps!
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
It definitely will, as i start to recall more my patch had numbers pulled from smb 1, 3 and nsmbds. I m preety sure alot of people dislike nsmbds physics bot i thought they were great.
I finally got a chance to try this... And mario handles like a turd lol.. Its really accurate. I can see why as mario level design changed they had to adjust.

Super Mario WorldPatchUberASMBlocksResource Release