Originally posted by sciwiz373100 exit achieved today (technically)
Overall really enjoyed it but it has some, irritating, problems (weirdly tight, overlong sections, low quality masked behind shitposting (though that one is probably intended)) but they weren't common enough to dampen my experience playing. Many gimmicks and ideas used were really fun, funny, and unique, and some levels were just straight up good, like the Thwimp Level advertised as a Bowser Statue Level, and "Whiteboy Band" (minus it being a little long and the ending not being easy on my photosensitive eyes).
Big issue though, due to how the Final Castle works rn (not giving you an exit) if you go into "Wait, there shouldn't be a level here" you can't return to that screen unless you beat the castle again. I had to Lunar Magic Mario's start position to see the post-credits and get my (technically) 100th exit.
(also what's the music used for the Key-Per fight? really enjoyed it)
First off, well done on completing ~omh~ 100% "technically"!
Second, there's a good number of missing checkpoints and some tweaks we're going to make to the final version (like the missing checkpoint before the
boss fight, that one was a dumb mistake on my end). There's also the kinda confusing
, which is a result of just poor communication on what it's "point" is thanks to a missing info box. However, there are just going to be things that will remain questionable like some gimmick levels themselves or levels made by a specific designer (one that's graphical focused). Nothing in
will be touched besides like one tiny aesthetic thing.
Finally, I do have to apologize about not having a way back to
after beating the game because what you're meant to do is just exit from the hidden pipe that you spawn on, and that unlocks a way back from
. But because you have access to the beginning of the game from that spot, that path that leads back to
doesn't get unlocked, so that's completely my fault for the oversight. Unfortunately an update will not be posted before the forums close, but that's just the result of things being an early beta.
Still, I'm happy people are still enjoying it, and so does the team. We will get that update out hopefully this month (before the 28th at the latest, I hope).
e: oh, the battle song from Key 'Per is from Last Bible III (
Last Bible III - Battle with Arec ported by Kevin).
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go
here to see.
(rip my other userbars momentarily)