File Name: | Smoked Fish and Cabbage |
---|---|
Submitted: | by xMANGRAVYx |
Authors: | xMANGRAVYx |
Demo: | No |
Featured: | No |
Length: | 7 exit(s) |
Type: | Standard: Hard |
Description: | SMOKED FISH AND CABBAGE by xMANGRAVYX This romhack was designed with accessibility in mind. My intention was to create a hack hard enough for beginners to grind, but easy enough a more skilled player could breeze through it. I kept the project small on purpose to not overwhelm myself during the learning process, and designed a small world with 7 levels. Each of the 7 levels has it's own unique theme, and the difficulty curves with progression. I carefully chose each soundtrack and template to reflect the tone of the level I was designing at the time. All levels were short enough I felt checkpoints weren't necessary. Level 1) RETRO GRAVY -inspired by and designed to look like a level in a gameboy game -carefully selected shades of green to avoid foreground/background blending Level 2) CHECKPOINT CITY -coined phrase in the Mario Maker community I felt would make a cool level concept -literally a city of checkpoints used as decoration - not one functions as a real checkpoint Level 3) THE DANGER ZONE -my first level designed in Lunar Magic! -redesign of a 20 second speedrun level I created in Mario Maker 2 Level 4) CHEDDAR BELIEVE IT -went with shades of yellow and orange to create a 'cheesy' tone -slightly more precise level design than the previous 3 Level 5) THE CLOT THICKENS -inspired by a true medical emergency, this level is designed to feel as though it takes place in the body -shades of red and white used to support the level concept Level 6) BELLY OF THE BEAST -underwater level designed as a nod to the DAM level in the NES version of TMNT -pink weeds damage the player, some paths are intentionally tight Level 7) NONE SHELL PASS -vertical tower ascension -general theme is a black fortress with red accents ************************************************* REVISION NOTES: -removed sand monster from worldmap -updated palettes in 3 levels mentioned in previous denial: Retro Gravy, Cheddar Believe It and The Clot Thickens -changed the lava color in The Danger Zone to tone down the yellow -made Retro Gravy easier to read -100% completion recorded -None Shell Pass level completely reworked to remove shell carrying element ************************************************* This romhack was designed with passion and determination- Thank you for playing!! |
Tags: | beginner friendly, short hack |
Screenshots: | ![]() ![]() ![]() |
Level design should strive for a more unique experience each level, while this is somewhat repetitive.
Now, I will give kudos for having responded to the feedback given last time you submitted this, though I still think a few levels have particularly rough palettes: The Danger Zone, Cheddar Believe It and Belly of the Beast all have particularly bright contrasting color palettes that can be a bit rough on the eyes.
The last level there, Belly of the Beast, confused me initially with the death blocks being the kelp/seaweed sprites. This level also shows quite well what I mean by repetitive design, as it's mostly just lengthy precision swimming for a short level.
You should re approach your ideas and reconsider how you are designing the levels with them in mind. What you have submitted doesn't quite feel like a standard style hack, yet it also doesn't quite fit what Kaizo seeks.
I wish you luck!