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The 2nd BaseROM Level Design Contest ~ Collaboration Hack (free gift inside!)

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Originally posted by TheKazooBloccGosh
When I play "GOOMBUD SOLAR DESERT", it's vanilla retry unless I play any kind of fast retry levels which makes the level use that retry...

That's odd, because I'm definitely using version 1.07 of the baserom. #wario{-_-?}

Thanks for pointing it out though, I completely forgot that was a thing! Gonna look into fixing it one way or another for sure.

Originally posted by TheKazooBloccGosh
Also happy new year everyone! :D

Happy New Year!!
What is a Lunar Magic, and can I eat it?
Happy New Year BLDC2
Sorry for the bump, I hope the compilation work has been going well.

Green Switch Palace Version 1.2

Upon recently replaying my switch palace level I decided to give it an update. I added a checkpoint to every section, removed an easy solution to the quasi-puzzle in the final room before the end of the level, and changed a few setups. Some individual sections might be a little more difficult, especially toward the end, but I am now fully satisfied with my work. If anyone has any feedback, let me know.
Oh hey, thanks for making an update to your switch palace, Minish Yoshi! I love all the changes you made, now it feels more complete than it already did before.

Originally posted by Minish Yoshi
Sorry for the bump, I hope the compilation work has been going well.

No worries at all!

Progress on compiling the entries has been... stagnant, haha. I suppose that's what I get for working on like a million projects at the same time.

I am hoping to continue where I left off very soon though. I feel like once I get back into the rhythm of compiling entries and stuff, I'll be finished with the other half of BLDC2 in no time. Then I can focus on the overworld maps and bugfixes and everything in between!
What is a Lunar Magic, and can I eat it?

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