Does anyone know of a way that you could change your position on the overworld from inside a level? I've looked and haven't found anything, but I'm willing to go digging if I'm pointed in the right direction. The key idea is what if you had multiple distinct levels with maps that connected to each other, and level-ending sprites could cause you to pop back out on the overworld in a different location than you entered - based on the map you collected them in, presumably.
Obviously this would have implications on level clear events and such, but abstractly is it even possible and where might I go looking?
(originally titled "fast travel" because the general idea is it could be used to act like a fast travel system in an open world game)
Obviously this would have implications on level clear events and such, but abstractly is it even possible and where might I go looking?
(originally titled "fast travel" because the general idea is it could be used to act like a fast travel system in an open world game)