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Super Mario New World v.1.2 ~ Out NOW

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Here is my post about this recent C3 showcase:
C3 Post

2 World DEMO

Happy Halloween and have a treat without a trick!

Has anyone ever noticed the "New" series gets redundant and over saturated?
Well by the idea I had in early 2013 while playing "New Super Mario Bros. Wii" comes this hack idea I have been putting off due to constraints and limitations SMW can handle.
The story is not at all complicated but a simple Bowser, or King Koopa, stole a powerful star and unleased enemies all around New Dinosaur Land/Mushroom Kingdom, causing new discoveries and secrets everywhere while saving the Yoshi's and the Princess Toadstool, or Peach.

I focused on redesigning Koopa Troopas, giving them the Yellow Palette treatment over the vanilla orange look. Then I gave the Yoshi's colored shoes, added more palettes through the animation tool in Lunar Magic, one thing lead to another and then gave every enemy a new look making the game pop out more while playing and a better look on a classic CRT, something for the nostalgia fans. All new colors, gfx, and map design are done by yours truly.


With the help and permission from MM102 I redesigned Mario and Luigi's s look to better suit custom Powerups.
Level design is going to have a new look too, so the levels posted are not final.
Also the points and timer are removed by the DKCR Status Bar due to lack of usage and priority.

I am looking for help who would be interested in fixing up some minor glitches and graphical errors. So, the release is clean.

If interested here is a what I have logged in mp4 format over the course of updating the hack:
Dev Log

Future Plans for project:
Custom Enemies and
new gfx of enemies set for new palettes
Bosses
Level Design
Cohesive Map Design (Currently set on 5 worlds/9)
Include all credits during credits roll


I thought I would give SMW hacking another shot and this has became my current result.
All progress and updates are done through here.
I am excited for this hack and the map looks amazing
here's a premiere of an upcoming level showing off the marine pop premiering at 3:15 PM PST also I need some code help for removing gfx for dkcr status bar. I'll post more pics:




Past Projects:
Baby Luigi in YI

SMAS SMB3 Styled SMW GFX (WIP)

Super Mario New World
Here is demo 2 with 5 Worlds: Download

Have some screenshots with your demo:
This hack is amazing
Here are a few videos to keep your palette cleansed:
Code
https://www.youtube.com/watch?v=aOXM14UI3_o
https://youtu.be/EBSaNrq1LJs
https://youtu.be/8eJnKXBuh-M
https://youtu.be/fxMsQxg2e88
https://youtu.be/_P3skRFUIrQ
https://youtu.be/fTMrM7nPvXg
https://youtu.be/_Zl_v-rC-r4
https://youtu.be/Meyexv5LgC8
https://youtu.be/XNAxGpLBX3Y
https://youtu.be/rawb6ebD1JM
https://youtu.be/84dhqYOiJzc
https://youtu.be/va6_vXKqp6M
https://youtu.be/ieV3Yb9ObrI
https://youtu.be/g9IIv69-ahU

Now for the real problem. I cannot release this hack due to some bugs a I ran on my last playthrough. The Spring board and switch palace message crashes the game and am in need to find someone who can help fix this issue asap. Then I will release version 1.0 to the public domain. I used in line layer 3 messages v1.2 patch and seems to affect the yellow switch palace message after pressing the button.
https://youtu.be/uHC7YeY1kxs

V1.2 is now released in the waiting to be moderated section.

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