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Playersounds Compiled '23 | 640 BRRs + Soundfont (Day 4: Complete)

Super Mario WorldMusicSamplesSoundtrackResource Release

Playersounds Compiled '23
The latest samples and sound effects in entertainment!

Day 1: Initial Release
Celebrating a new year of instrumentation, this BRR sample pack introduces an significant overview of an optimized and entertaining instrument set with a ton of variety in sound, technology and genres from all over the world. With over 640 BRR samples, there are a lot of possibilities and methods to discover new soundscapes.

Here are some factory sequences to demonstrate some of it's wide sample catabilities:

- Artifact Track (synthesized demo)
- Dr. Mairates (new bright wave)
- Fair Play (hard rock)
- Jolt of Energy (virtual battle)
- Miles around the Sun (jazz band)
- Rain to my Soul (inspirational)
- Stay the Night (60's vintage)
- Sunshine Blend (light piece)
- Taishan / Tanzawa (eastern instruments)
- Under the Trees (historic percussion)
- Wondrous Hut (orchestral)

In order to faciliate accessibility in music writing, we've also teamed up to create a soundfont version of player's sounds, making up for all of the 128 unique presets and variations of the beloved series of sample packs with less limitations and extended waveforms. As a result, the samples folder has also been reorganized to the type of instrument in each category and compatible drum kits, which is also where the demo song have originated from.

Downloads
BRR Sample Pack | GM Soundfont (Mirror)

Included are also sound effects that could be loaded in-game with data.
Since the samples have been quite altered in the process, it is possible to mix in
multiple different generations of samples within the same song, to an effect.

Hope you've enjoyed the new stylized samples, and thanks for visiting this page.
If there are any issues within the current release, please write down any notes
or contact us directly via PM to have a update within the next week.

Day 2 | Day 3 | Day 4


Wow, talk about a lot of content for a single pack. I'm very curious as to how you went about acquiring all of the different samples, whether you had to scour the internet or create some yourself. Very impressive stuff here regardless.
embed fail!!




These are all very pleasant and, I could see these fitting in a oriental environment, like a shrine or village, well done #smw{:peace:}


You are challenged by Champion Daisy!

LAYOUT FOOTER:
Thanks for the initial view of the sampling thread.

Originally posted by icrawfish
I'm very curious as to how you went about acquiring all of the different samples, whether you had to scour the internet or create some yourself. Very impressive stuff here regardless.


Each of the BRR samples presented hear are unique recordings cut into short SNES-styled waveforms.
For the instruments themselves, I would usually go through my list of loaded/played games of said year (2023) and their soundtrack releases to attempt to recieve sample data from what's accessible in the files. While it's impractical for a singular game as most of the samples tend to have baked-in effects nowadays, getting a lot of sounds from various games combined and you'll soon get a repository of distinct usable instruments, which is sort of a historical method I'm working with in the Playersounds series of sample sets.
I'm playing around with the soundfont right now and there's some great sounding samples in here. I especially like the harp.
Woah love to hear sample packs. The Eastern world instruments packs definitely shine here.
NewPointless
Let me try on Furnace Tracker. But that's great
Day 2

Since the release of the Thirty Dollar Website BRR sample pack a year and few days ago, new sounds have been added which are now included in the updated release, featuring optimizations and iconic sound effects from iPhone, Metal Pipe, Puyo and Pizza Tower. :boowomp:
Very nice, overall very good quality samples. I think I already used some samples from last C3's Playersound collection in my work.
Day 3: New Finding

After being lost for decades, The Lost Vikings 2 has finally been found in a sample set that contains both new and existing samples from the prequel and is notable for adding creative ideas on top of established themes, which is an upgrade over most of the focused instrument sets.

Instruments Demo
Percussion Demo

Once we're able to solve our issues on the soundfont side of things, the demo tracks will be available soon.
Originally posted by Fullcannon
Day 3: New Finding

After being lost for decades, The Lost Vikings 2 has finally been found in a sample set that contains both new and existing samples from the prequel and is notable for adding creative ideas on top of established themes, which is an upgrade over most of the focused instrument sets.

Instruments Demo
Percussion Demo

Once we're able to solve our issues on the soundfont side of things, the demo tracks will be available soon.


Lost Vikings 2 is one my favorite SNES games along with DKC2 and Secret of Mana

This is epic


Have a frost day~
Day 4: End of File

With C3's last day approaching, you can now individually download each of the demo songs on the SMW Music Section
once approved, to feel the effect of each of the instruments even after the week of release and impact.

There will also be an extended version of the Playersounds '23 soundfont in progress beyond the GM/GS map which will add the remaining dozens of patches that didn't made the initial cut in the 128 presets release for custom writing styles in other sample loaders.

It's been an exciting journey of sample hunting, and hope we'll get there next year aswell.
Goodness, that's a lot of samples. Hopefully, they'll be useful to people. One of these days, I should try to come up with a full MIDI sample library that goes well together. I have one pieced together from various games, but it's kind of disorganized and not balanced in regard to volume or tuning. I'd actually like to hear more demos of the original 1000-sample set.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
Originally posted by imamelia
Goodness, that's a lot of samples. Hopefully, they'll be useful to people. One of these days, I should try to come up with a full MIDI sample library that goes well together. I have one pieced together from various games, but it's kind of disorganized and not balanced in regard to volume or tuning. I'd actually like to hear more demos of the original 1000-sample set.

It's certainly a fun idea to come up with a curated list of samples with enough colorful recordings and optimization. One of the fun aspects of browsing through samples of recent releases are not only the instruments themselves, but also how they're utilized in a track or soundtracks and with years of experience, you'll notice how the equipment and synthesizers have shifted over time as new genres, libraries and technology come into effect.

The soundfont version of the pack can now be officially downloaded on the soundfont websites for automatic updates in the near future, with addons including the rest of the BRR sources on the way. We'll also utilize a good chunk of the player's instruments within our next projects if applicable, leading into more reference material for custom music.
I've been using these for some original compositions already and theyre pretty great. Small so I can load a bunch into memory but really high quality with unique characteristics despite that.
The sample pack has now offically made it into the BRR Samples section!

Originally posted by Wavee
I've been using these for some original compositions already and theyre pretty great. Small so I can load a bunch into memory but really high quality with unique characteristics despite that.

Each of the instruments have been adjusted to be optimized on sample data while keeping the original recording as recognizable as possible.
This also leads to increased cross-compatibility between different sorts of instruments, most synth presets tend to have an easily recognizable waveform with slight filter/velocity changes in contrast to more textured horns and woodwinds which are both getting simulated into digital waveforms as a result.

Super Mario WorldMusicSamplesSoundtrackResource Release