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Platforming Experience Required

Non-Super Mario WorldWork in ProgressScreenshots

Long time no see!

This is Platforming Experience Required.




Two years ago I decided to try to develop an extremely simplistic 8-bit styled platformer in a game engine (Godot, in particular). It aims to be a hardcore platforming experience for experienced players, hence the title.


To have a unique look for the game, I decided to draw myself everything for the game, from the UI to the sprites to the foregrounds and the backgrounds. Thus, the art is extremely simplistic and parts of it will be improved in the final release. Still, the game is extremely focused on gameplay.



The game will be released for free on itch.io. I hope to have it finished around next C3. Right now I'm searching for some testers, so please, if you want to try this out and help me improve it, and also get mentioned in the credits, you can reach me out here on the site or on Discord!

Story: "The count of the old castle has lost the keys of his outdoors toilet. Looks like Amanda, local locksmith, will have to save the day!"
This actually looks pretty neat! It gives me "I Wanna Be The Gurl" vibes, just without all the trolling. Looks very tight for being your first game!

Is Godot a fun engine to work in? I've always wanted to give it a try, since it being free naturally makes it very appealing, especially since it seems to be at least fully-featured enough to where you could actually created commercial games in it, making it a great alternative to Unity and Unreal Engine for indie devs. I've just never had the opportunity to try it out yet, because when do I ever have time to make stuff for fun.

Not sure if I'll be available to help beta testing, since it's always difficult for me to find time (and I'm not the greatest player out there when tough platformers are concerned), but since it's gonna be free, I'm definitely gonna give it a try!
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!
This gives me a lot of VVVVVV vibes (for those who don't know or don't remember, it's a game where you rescue five crew members in parallel dimensions), but for a game with an 8-bit style, it's very beautiful. Looking at it like this, the sprites and obstacles also remind me of some of your hacks, Darolac.

It also reminds me of Trap Adventures 2, only MUCH better. Keep it up! #w{=D}
Oh, it's been a while indeed!
I'm glad to see this game finally being shown to the public!

It's always so cool to see the people who start in SMW Central move on to make even bigger things with their experience gained in SMW hacking, and this is no exception! Making a pixel styled platformer seems like a very natural step to take from hacking a platformer game.

And what a game this is! Taking off from your two released hacks (both of which i playtested and had a blast playing through!), it really seems you've found your style when it comes to making platformers. The way you come up with your own creative sprites and then masterfully incorporate them into the gameplay has always impressed me! Be it with ASM, or with a game engine.
There are many things in this game that clearly show the passion of a former SMW Romhacker in its development, all the way down to some obvious sprite inspirations from SMW lol. And yet, it also shows how powerful an actual game engine is when compared to the limitations of a SNES game (even though, mechanically, the game is even more limited than SMW haha)

I like the name of the game lol. It is a clear indication of what the player will face going into it haha
As with your two hacks (which fall into Standard: Hard and Standard: Very Hard/Kaizo: Beginner), this game doesn't hold back in presenting a challenge. It takes advantage of the freedom in difficulty to explore its creativity, but always remains fair and most importantly, fun.
Gameplay is the game's focus, and that is where it truly shines!

And despite the fact i've known and played this game for a while, this thread still showed some things i wasn't aware of haha. You've definitely improved on the art department! And i love the silly story lol
As always, i don't know how free i'll be, but i definitely sign up for more testing hehe
My Youtube Channel
Originally posted by RPG Hacker
Is Godot a fun engine to work in?
I don't have any experience with Unity nor Unreal, honestly. But I'm having a blast with Godot, honestly: it's extremely beginner friendly while also being pretty feature-packed, on par with Unity (at least for 2D development. 3D I think it's quite bit behind).

Originally posted by Heitor Porfirio
This gives me a lot of VVVVVV vibes (for those who don't know or don't remember, it's a game where you rescue five crew members in parallel dimensions), but for a game with an 8-bit style, it's very beautiful. Looking at it like this, the sprites and obstacles also remind me of some of your hacks, Darolac. It also reminds me of Trap Adventures 2, only MUCH better. Keep it up! #w{=D}
Thanks for your kind words! :)
Looks like the thing I would love to play. I can even see some Mario inspiration in a few enemies and I like hard platformers in general. I wish you good luck with this project, and you can count on me to play it when you release. it. #smrpg{:O}


Reminds me a lot of some older flash games and some indie games I've seen over the years.
In terms of the graphical style I love it. Frog Face that shoots rocks out it's mouth is a personal favourite.

It'll be fun to play this when you finish it. Keep up the good work!

Non-Super Mario WorldWork in ProgressScreenshots