Day 1 - You're already there, silly!
Day 2 - Parodius, fun enemy reskins and Quackjam "ports";
Day 3 - Fun HDMA, Edo and the story about the 32 screens storehouse
Day 4 - Castlevania party and Aeron 2 development reports
Post-C3 Content! Check it out!
--- Original Post below ---
Ey, C3 berry nation, welcome to another fun thread of mine. This time, I plan to showcase some graphics I've been ripping lately, and as usual, I'll update this thread as I find more fun stuff to share with you.
So, let's get on with this berry good show!
Jelly Time!
Jelly Boy 2 - Motor Maze (Exterior)
This background is seen in the first stage of Motor Maze, that has a lot of conveyor belts. It's perfect for a more urban area or industrial facility. It's a very large background, being able to be used with vertical scroll enabled.
Jelly Boy 2 - Motor Maze (Door Labyrinth)
The background of the second level of Motor Maze. This one is perfect for bonus rooms or more abstract level themings.
Jelly Boy 2 - Motor Maze (Factory)
A sinister dark factory background of the fourth stage of Motor Maze. This one definetely is perfect to be used with Kirby 64 - Factory music. Just kidding, can fit any factory level in general. It's very simple but versatile.
Jelly Boy 2 - Dark Palace (Rooftops)
A beautiful sky background seen in the fourth stage of Dark Palace. The original variant has parallax scrolling, so I suggest using that to make this background look even better. Good fit for sky levels.
Jelly Boy 2 - Gimmick Woods (Carousel House)
A sinister house background seen in the fifth stage of Gimmick Woods. I planned to rip the snow effect near the windows, but it uses some annoying color animation that I couldn't bother figure out. Yes, the windows have this blue shading because of the snow near to it. You can replicate it using Donkey Kong Country - Snow layer 3 behind the background. A good fit for a variety of levels. Feel free to change the blue colors at the window if not using it for a house in a snowy region.
Now for some Quackjam resources. Let's quack and jam now!
Castlevania: Dracula X - Stages 4 and 4' (Caverns)
Well, originally, I planned to make an entire Castlevania: Dracula X REMIXED from memory level (Kinda?!) for Boxman Tano, but not only it would get longer, but the testers would be "why?", so some resources went unused.
Here we have a lot of variants of the cavern background used in various portions of Stage 4 and 4' from Castlevania: Dracula X. Of course, it is not every version, but it is quite a lot of options.
The last one has a pillar in the background and got actually used in the hack. Unfortunately, I had to rip only half of the background, because the complete thing would eat a fuck ton of tiles.
The cavern background itself uses only palette row 3. The pillar variant uses additional colors in palette row 0 and 5.
Pick your favorite and have fun. Or create some funny colors for your hacks. Whichever works best.
Ganbare Goemon 2: Kiteretsu Shougun Magginesu - Satsuma Village
This background was featured in Birdemic 2 from Boxman Tano. A great background for villages, mountains, deserts or places with big bird infestations. Anyway, there's a thing I should mention about it. I took some creative liberties to adapt it to Super Mario World.
Here is how it looks in the original game:
Removed layer 1 for more clarity.
Yeah, I kinda cheated a bit in this regard. But anyway, I hope you enjoy using this background, like how I did while placing deadly birds in Birdemic 2, from Boxman Tano.
And that's it for now. Stay tuned, because I might bring more graphics for this thread.
Day 2 - Parodius, fun enemy reskins and Quackjam "ports";
Day 3 - Fun HDMA, Edo and the story about the 32 screens storehouse
Day 4 - Castlevania party and Aeron 2 development reports
Post-C3 Content! Check it out!
--- Original Post below ---
Ey, C3 berry nation, welcome to another fun thread of mine. This time, I plan to showcase some graphics I've been ripping lately, and as usual, I'll update this thread as I find more fun stuff to share with you.
So, let's get on with this berry good show!
Jelly Time!
Jelly Boy 2 - Motor Maze (Exterior)
This background is seen in the first stage of Motor Maze, that has a lot of conveyor belts. It's perfect for a more urban area or industrial facility. It's a very large background, being able to be used with vertical scroll enabled.
Jelly Boy 2 - Motor Maze (Door Labyrinth)
The background of the second level of Motor Maze. This one is perfect for bonus rooms or more abstract level themings.
Jelly Boy 2 - Motor Maze (Factory)
A sinister dark factory background of the fourth stage of Motor Maze. This one definetely is perfect to be used with Kirby 64 - Factory music. Just kidding, can fit any factory level in general. It's very simple but versatile.
Jelly Boy 2 - Dark Palace (Rooftops)
A beautiful sky background seen in the fourth stage of Dark Palace. The original variant has parallax scrolling, so I suggest using that to make this background look even better. Good fit for sky levels.
Jelly Boy 2 - Gimmick Woods (Carousel House)
A sinister house background seen in the fifth stage of Gimmick Woods. I planned to rip the snow effect near the windows, but it uses some annoying color animation that I couldn't bother figure out. Yes, the windows have this blue shading because of the snow near to it. You can replicate it using Donkey Kong Country - Snow layer 3 behind the background. A good fit for a variety of levels. Feel free to change the blue colors at the window if not using it for a house in a snowy region.
Now for some Quackjam resources. Let's quack and jam now!
Castlevania: Dracula X - Stages 4 and 4' (Caverns)
Well, originally, I planned to make an entire Castlevania: Dracula X REMIXED from memory level (Kinda?!) for Boxman Tano, but not only it would get longer, but the testers would be "why?", so some resources went unused.
Here we have a lot of variants of the cavern background used in various portions of Stage 4 and 4' from Castlevania: Dracula X. Of course, it is not every version, but it is quite a lot of options.
The last one has a pillar in the background and got actually used in the hack. Unfortunately, I had to rip only half of the background, because the complete thing would eat a fuck ton of tiles.
The cavern background itself uses only palette row 3. The pillar variant uses additional colors in palette row 0 and 5.
Pick your favorite and have fun. Or create some funny colors for your hacks. Whichever works best.
Ganbare Goemon 2: Kiteretsu Shougun Magginesu - Satsuma Village
This background was featured in Birdemic 2 from Boxman Tano. A great background for villages, mountains, deserts or places with big bird infestations. Anyway, there's a thing I should mention about it. I took some creative liberties to adapt it to Super Mario World.
Here is how it looks in the original game:
Removed layer 1 for more clarity.
Yeah, I kinda cheated a bit in this regard. But anyway, I hope you enjoy using this background, like how I did while placing deadly birds in Birdemic 2, from Boxman Tano.
And that's it for now. Stay tuned, because I might bring more graphics for this thread.