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Demo of my SMB2 USA hack :) Bunny-Bunny Panic!

Non-Super Mario WorldStandardKaizo/PitWork in ProgressDemoScreenshots



Hi everyone :) This was meant to be a side thing as I recovered from the Bunbun 3 release after Summer C3, and it's ended up turning into an actual hack thanks to some exciting SMB2 hacking developments!

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DOWNLOAD A 4-EXIT DEMO HERE!!
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Patching Instructions:

- patch DPS file to Super_Mario_Bros_2_U_PRG_0_h1.nes (SMB2edit or RomPatcher)



Welcome to Bunny-Bunny Panic :) this hack is aimed to be playable and fair for players who at least have some familiarity with SMB2, while still providing some fresh and exciting levels for those who are more experienced with it. I currently have 8 levels done and am probably aiming for about 4-5 more to round out the game, so hopefully the full thing will be able to be out within the next couple of months!

Oh yeah, speaking of SMB2 hacking developments: myself and a few other SMB2 creators have created a Discord to share progress, get SMB2 playtesting, and iron out some of the quirks of SMB2! If you'd also like to join and learn about SMB2 hacking, feel free to check it out here!

















Helpful tips for different levels:

- all levels and obstacles are designed to be done without taking damage, but you're free to take damage once a segment :)
- hold down for a few seconds to charge a Super Jump!

1-1:
- Clouds can rest on the ledges of clouds and waterfalls!


2-1:
- You can dig while moving left/right to dig and not fall through!

- Jar transitions will not save a midway automatically like other doors!


3-1:
- Ostros and Shy Guys are distinct sprites!

- You cannot jump up through sprites in SMB2!


4-1:
- Whale spouts will raise a little bit above the final tile before settling at their final height!

- Peach will not refresh her float if you jump onto an enemy, but you can preserve it if you run off!
The speed at which SMB2 hacking has moved since that Discord was formed can't be understated - and sio is a big reason for that.

Really excited to give this a spin!
I'm not a doctor.

I haven't seen many SMB2 hacks. This looks really nice!
Originally posted by Doctor No
The speed at which SMB2 hacking has moved since that Discord was formed can't be understated - and sio is a big reason for that.

Really excited to give this a spin!


Thanks Doc <3 I'm really excited to help bring SMB2 to the realm of viability. There's so much cool stuff you can do in it that you wouldn't be able to easily do in other engines, and the recent optimizations have helped make that so much easier to sell to people.

Originally posted by Lightning
I haven't seen many SMB2 hacks. This looks really nice!


Thank you!! SMB2 hacks aren't very common because SMB2 is a bit of a pain to edit. It's a lot tighter than SMW in a lot of ways and also prone to outright crashing a lot more, and without optimizing your ROM, you can run into these issues pretty early into development...

Luckily, we recently figured out that clearing out all the extra crap does wonders for ROM optimization and has helpeed make some really big incoming projects able to fit into one ROM for the first time in like 5-6 years, so there's lots of exciting stuff coming!!
I like the staircase shaped whale with spikes on it.
Originally posted by yv64n
I like the staircase shaped whale with spikes on it.


Thank you :3 i took inspiration from that segment in the ninth level I designed tonight on stream!



Non-Super Mario WorldStandardKaizo/PitWork in ProgressDemoScreenshots