Note: This work is a WIP, the expected release date is projected to be late March to early April, but uncertain.
Last C3 I released Celeste Mario's Zap & Dash, an SMB1 hack that blends Celeste gameplay into Mario.
The end result was fine, but I recognized 2 problems.
1. It's short. Some people wanted more of it.
2. Since dashing requires the vital B button, it will most likely never be used in future titles based on this engine (which will be geared more towards Metroidvania/Zelda styled gameplay).
So I decided to extend the hack a little, as a 'DLC' named:
Celeste Mario's Zap & Dash DELUXE!
And what does it have to offer?
A collection of 5+ new minicourses with their own gimmicks. Most of them don't require ultimate skills to simply pass the stage, but do require skills to reach highest ranks.
Said collection is known as Celeste Archive. (Certainly not a parody of Blue Archive.)
List of courses:
(Finished courses)
>Duality Mario: Chain 3 same-coloured coins in a row to boost scoring.
SEE IT IN ACTION (Spoiler alert though, this is a full playthrough)
>Spelunker Mario: When the most fragile video game protagonist gets Celeste's super powers. Can you still dash around & collect treasure without falling to your death?
SEE IT IN ACTION!
>Celeste Mario's Splat & Splash: Spray over territory and gain a lead against opponents. Sounds familiar?
SEE IT IN ACTION!
(In development)
>Mario Is You: MOON IS W7N. SPIKE IS DEFEAT AND STOP. BOMB IS WALK AND BOOM.
SEE IT IN ACTION!
>A-Button Challenge: Finish the course in fewest A presses possible. To save A presses, you need to make use of the Remote Object to warp shells; but first we need to talk about the Remote Object's Final Location, or ROFL for short.
SEE IT IN ACTION!
There might be some more in the works, so stay tuned! (Final amount of such courses is estimated to be between 5 and 8.)
Last C3 I released Celeste Mario's Zap & Dash, an SMB1 hack that blends Celeste gameplay into Mario.
The end result was fine, but I recognized 2 problems.
1. It's short. Some people wanted more of it.
2. Since dashing requires the vital B button, it will most likely never be used in future titles based on this engine (which will be geared more towards Metroidvania/Zelda styled gameplay).
So I decided to extend the hack a little, as a 'DLC' named:
Celeste Mario's Zap & Dash DELUXE!
And what does it have to offer?
A collection of 5+ new minicourses with their own gimmicks. Most of them don't require ultimate skills to simply pass the stage, but do require skills to reach highest ranks.
Said collection is known as Celeste Archive. (Certainly not a parody of Blue Archive.)
List of courses:
(Finished courses)
>Duality Mario: Chain 3 same-coloured coins in a row to boost scoring.
SEE IT IN ACTION (Spoiler alert though, this is a full playthrough)
>Spelunker Mario: When the most fragile video game protagonist gets Celeste's super powers. Can you still dash around & collect treasure without falling to your death?
SEE IT IN ACTION!
>Celeste Mario's Splat & Splash: Spray over territory and gain a lead against opponents. Sounds familiar?
SEE IT IN ACTION!
(In development)
>Mario Is You: MOON IS W7N. SPIKE IS DEFEAT AND STOP. BOMB IS WALK AND BOOM.
SEE IT IN ACTION!
>A-Button Challenge: Finish the course in fewest A presses possible. To save A presses, you need to make use of the Remote Object to warp shells; but first we need to talk about the Remote Object's Final Location, or ROFL for short.
SEE IT IN ACTION!
There might be some more in the works, so stay tuned! (Final amount of such courses is estimated to be between 5 and 8.)