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SMW Yhosi's Island sprites

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Hello guys everyone.
It's a pleasure to be here, to show you some things I've been working on this time.

Well, I made a lot of sprites but the ones I'll show today are some of SMW Yoshi's Island and Super Mario Bros 2, like some bosses.

I hope you like it, since I will release my sprites soon in the future, to the sprites section.

Yi Shiguy


Yi Stilt Guy


Yi Petal Guy


Yi Dancing Spear Guy


Yi Spear Guy


SMB2 Rocket


SMB2 pidgit


SMB2 Pokey


SMB2 Autobomb + Shyguy


SMB2 Ostro + Shyguy



Baby Bowser Custom Boss


King Baby Bowser Custom Boss


Hawkmouth Custom Sprite + Boss


Sadow Devil Boss


YI chomp Shark Custom Sprite


YI Mace Guy


SMB2 Cobrat


Robirdo Custom Boss


Robirdo Demon Custom Boss
Amazing sprites! Great job! #smrpg{y}
Finally.

Accurate YI Shy Guys!

also the rest of sprites are epic!


Have a frost day~
Those are some pretty impressive sprites! I especially like the Stilt Guy, Spear Guy, & Rocket; and it has me curious to ask a few questions about those sprites, one, can the stilts' or spear's height be configured to make either of them shorter or taller, two, is there a Stilt Guy variant that turns around on ledges, and three, can the Rocket be used as an entrance to a level like in SMB2, exploding after it ejects the player?

Also, it looks like you used some custom physics in showing off these sprites, right? Lastly, is your Dancing Spear Guy identically functional to Sonikku's, or a little different? I'm currently using his version, but I might check yours out after you release it.

Again, awesome job!

Edit: I also see you made a YI Shark Chomp, now that is very, very impressive (I'm assuming that unlike the one in Brutal Mario, this one doesn't use layer 2?). Does it die like the YI one after colliding with a tile it can't eat (assuming there is at least one tile that stops its eating frenzy)?
Wow. These are some good sprites. Well done.

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I'm working on a hack! Check it out here. Progress: 64/95 levels.
These sprites are very cool, all in all! Great job! I hope you release 'em very soon! As for the spear guy, I know Sonikku already them and they're in the section. And as for the ostro? Well... spooonsss had already made one, but it got rejected here for some insertion issues. I wish you best of luck submitting them in the section!
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Originally posted by Knight of Time
can the stilts' or spear's height be configured to make either of them shorter or taller


- I didn't think about that, but I will give you 5 variants for the height of the stilts to make them shorter or taller. Regarding the spears, they already have variants in spear guy and dancing spear guy.

Originally posted by Knight of Time
is there a Stilt Guy variant that turns around on ledges


- Yes, I made a variant that rotates on the ledges.

Originally posted by Knight of Time
can the Rocket be used as an entrance to a level like in SMB2, exploding after it ejects the player?


-Yes it can be used with the extra bit 3 which will only make the rocket go up and release the player and then explode, since the extra bit 2 works with the plants to collect as in SMB2.
Originally posted by Knight of Time

Edit: I also see you made a YI Shark Chomp, now that is very, very impressive (I'm assuming that unlike the one in Brutal Mario, this one doesn't use layer 2?). Does it die like the YI one after colliding with a tile it can't eat (assuming there is at least one tile that stops its eating frenzy)?



- Responding to everything else, I did use different physics.

- Dancing Spear Guy had already planned it for a year, I coded it from scratch making it as accurate as possible to the original.

-Shark Chomp is different from Brutal Mario, but I still haven't given it the state where it collides with the block and falls, but it's already finished in a while.
Originally posted by anonimzwx
I like a lot some of this sprites, can I convert them to use Dynamic X? I would like to upload a Dynamic X version of those sprites.



That would be great, I'll also learn how to use Dynamic X to create giant Yi sprites.
Originally posted by Israelcv12cv
Originally posted by anonimzwx
I like a lot some of this sprites, can I convert them to use Dynamic X? I would like to upload a Dynamic X version of those sprites.



That would be great, I'll also learn how to use Dynamic X to create giant Yi sprites.


If you do, just ask me by discord's dm or SMWC's pm and I can help you =p.

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Youtube
Twitter
SMWControlLibX GitHub
My Discord Server
Snestorage where you can download my resources
Wow, These are some good sprites. great job! hope you release them very soon. I'm going to need some of these sprites

Well guys, C3 is almost over.

I would have liked to post some gifs of SMW Yoshi's Island sprites but I don't have time anymore.

For the next C3 I will publish sprites and gifs like:

Yi Sprites:
- Goomba.
- Dayzee, Crazee Dayzee.
- Stretch.
- Koopa Troop, For Koopa.
- Snifit.
- Grunt.
- Chomp.
- Mauser, Skull Mauser.
- Lunge Fish.
-.Hot Lips.
- Mace Guy.
- Nep-Enut.
- Lantern Ghost.
- Frog Pirate.
- Melon Bug.
- Spray Fish.
- Sluger.
- Globe
- Bandit.
- Niper Spore, Niper.
- Lava Drop.
- Hefty Gordo.

Yi Bosses:
- Hookbill Koopa.
- Raphael Raven.
- Shark Chomp.
- Frog Prince.
- Naval Piranha.
- Baby Bowser, improved.
- King Baby Bowser, improved.

SMB2 Jefes:
- Mauser, with 5 states.
- Clawrip, with 4 states.
- Fryguy, with 4 states.
- Tryclyde, with 6 states.
- Robirdo, with 8 states, Pink, Red, Green.
- Wart, with 12 states.

See you next C3.

SpritesDemoScreenshotsVideos