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Super Mario's Moonjang by Nyngatin1234

File Name: Super Mario's Moonjang
Submitted: by Nyngatin1234
Authors: Nyngatin1234
Demo: No
Hall of Fame: No
Length: 43 exit(s)
Type: Misc.: Troll
Description: Bienvenido a Super Mario's Moonjang que inuluye:Memes,Niveles Locos Y caoticos,Un Nivel de Kaizo Tutorial,Musica Personalizada Y Mucho Mas.Si encuntran algun Bug Reportenlo.Se ha corregido un error de evento.
Tags: bosses, custom character, joke, traditional, variety
Screenshots:
Hello! Unfortunately this hack does not meet the standards for acceptance. Note that I only got 7 exits (the first world) in before writing this.
First off, the hack's screenshots do not follow the screenshot guidelines. The screenshots should be taken from an emulator (not lunar magic) and should not be cropped.
As for the hack itself, multiple levels use garbled graphics and/or have extra random garbage on screen. The same thing happens in the overworld. (These screenshots are only some examples. You should go through the hack to fix all instances of these issues)
Some of the levels also have sprites (and sometimes mario) disappear due to the sprite tile limit. (you can fix this by having less sprites on screen at once or apply this patch)
The first 2 rooms in the world 1 castle are vanilla edits of the respective vanilla world 1 castle rooms.
Lastly, there is a softlock in the bonus room if you collect the orb that is there. It seems that there is a wall of orbs that doesn't spawn the first time you enter, but collecting the orb causes you to re-enter to the bonus game sprite not being there, allowing a wall of orbs to spawn that prevent you from being able to escape.
File Name: Super Mario's Moonjang SP1
Submitted: by Nyngatin1234
Authors: Nyngatin1234
Demo: No
Hall of Fame: No
Length: 7 exit(s)
Type: Misc.: Troll
Description: Bienvenido a Super Mario's Moonjang que inuluye:Memes,Niveles Locos Y caoticos,Un Nivel de Kaizo Tutorial,Musica Personalizada Y Mucho Mas.Si encuntran algun Bug Reportenlo.Se ha corregido varios errores graves.
Tags: joke hack
Screenshots:
This hack still does not meet the standards for acceptance. (note that I, once again, did not beat the hack. I only got through world 2. Please go through THE WHOLE HACK and fix issues mentioned, not just up to where I have played)
The hack breaks multiple core values, specifically 2, 3, and 6.
2. Hacks should contain original material: The world 1 castle and most of world 2 are vanilla edits of the original levels on the overworld, which brings us to rule 3.
3. Hacks should have custom overworlds: The overworld is mostly vanilla, with a few paths redrawn and some levels moved/removed.
6. Hacks should have care put into their aesthetics: As I mentioned in my last rejection log, the hack has a fair amount of garbled graphics. Please ensure that levels are using the correct Sprite and FG/BG GFX.
Also, the exit count is wrong this time around.
Lastly, there is still a softlock in the bonus game from the orbs.
Please reread the submission guidelines and fix ALL errors in the WHOLE hack before resubmitting. This is a warning.