Language…
19 users online:  AmperSam,  Anorakun, Astrakitu, Blue Axl, DasFueller, ECS.98, Gasterus155, HD_DankBaron, Jv6455,  KungFuFurby, revolug, Rykon-V73, SMW Magic, Spicy Jalapeno, Suru48, TheMorganah,  Thomas,  Valentine,  yogui - Guests: 84 - Bots: 286
Users: 65,966 (2,171 active)
Latest user: Jv6455

Super Mario 16: Land of Crisis Demo by Alex No

File Name: Super Mario 16: Land of Crisis Demo
Submitted: by Alex No
Authors: Alex No
Demo: Yes
Hall of Fame: No
Length: 27 exit(s)
Type: Standard: Normal
Description: This is a demo of Super Mario 16: Land of Crisis
There is no story yet, just levels. You can play from World 1 to World 4.
I need feedback, so it will be nice.

Changes will happen!
Update
Tags: traditional
Screenshots:
Hi,
the hack is great overall, great graphics, soundtrack and level design, great job.
The only problem and with this small fix your hack will be approved, is that the game doesn't save where it should: After castles, Switch palaces, etc. Fix this small issue, and ill check it again.
File Name: Super Mario 16: Demo
Submitted: by Alex No
Authors: Alex No
Demo: Yes
Hall of Fame: No
Length: 37 exit(s)
Type: Standard: Normal
Description: This is a demo of Super Mario 16.

5 Worlds is playable.

The hack is still under development, so it nice to hear feedback.

It saves now!

Please enjoy
Tags: traditional
Screenshots:

This hack submission is missing a credits file/level. A very basic listing of authors in the respective areas of their contributions will do.

Other issues:

Secret Forest just finishes weirdly with this random goal tape in a whole four screens of a level. You may want to make it not accessible, as it seems to be unfinished.


Glitchy-looking message box in World 5 Castle.

- Blue Dial and World 4 Castle don't get their level tiles destroyed upon completing them. It's especially not good for Blue Dial, since there's no way to complete that level again, which forces the player to exit with START+SELECT.
- Tropical Beach 2 doesn't have its level tile revealed after clearing VS Battleship. That level tile event reveal must be set wrong.


Suggestions:

Carring the POW sprite through a pipe in Frosted Peak 2 turns it into a Goomba upon exiting it.


The vine in Frosted Peak 3 has a miscolored outline.

- The levels World 2 Castle, World 4 Castle, World 5 Castle and Uganda Mansion have the No Yoshi Intro enabled - given that other castles and fortresses don't have it enabled, you may want to disable it in those as well to keep this aspect consistent.
- Clearing Tropical Beach 1 makes a tile destruction happen with a wrong level tile reveal.


Submission issues:
- Lack of proper tags. Refer to the Tag Guidelines for the Hacks Section page for future uploads.


Moderated with: Snes9x 1.62.3